Laws of Learning Applied To Learning Games
The principles of learning have been presented as an explanation for why learning games (the use of games to introduce material, improve understanding, or increase retention) can show such incredible results. In particular, the principles of learning present conditions which are very similar to a number of the design techniques used in games. Games use the technique of Flow, which is "the state in which people are so involved in an activity that nothing else seems to matter; the experience itself is so enjoyable that people will do it even at great cost, for the sheer sake of doing it." (Mihály Csíkszentmihályi) The primary aim of flow in games is to create intrinsically motivating experiences, which is a part of the principle of readiness.
Games use many other techniques which tie to the principles of learning. They use practice to prolong game play, which is part of the principle of exercise. Game designers also place heavy emphasis on feedback, which goes with practice as part of exercise. Games use the technique of simplicity to reduce distractions, balance difficulty versus skill, and accurately correlate actions to corrective feedback. This impacts flow and motivation and increases the positive feelings toward the activity, which links back to the principles of exercise, readiness, and effect. Games use immersion and engagement as ways to create riveting experiences for players, which is part of the principle of intensity. Finally, part of the primary appeal of games is that they are fun. Although fun is hard to define, it is clear that it involves feelings such as engagement, satisfaction, pleasure, and enjoyment which are part of the principle of effect.
Read more about this topic: Principles Of Learning
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