Portal (interactive Novel) - Setting

Setting

The player, taking on the role of the unnamed astronaut protagonist, returns from a failed 100 year voyage to 61 Cygni to find the Earth devoid of humans. Cars are rusted and covered with moss, the streets are completely barren and everything appears as though the entire human race had just vanished suddenly. The player happens upon a barely functioning computer terminal that is tied into a storytelling mainframe, Homer. Through this interface, the player, assisted by Homer who attempts to weave the information into a coherent narrative, discovers information in order to piece together the occurrences leading to the disappearance of the human race. For instance, spending some time in the Medical Records section may unlock a piece of data in the Science section, and through these links the player can finish the game.

Read more about this topic:  Portal (interactive Novel)

Famous quotes containing the word setting:

    something far more deeply interfused,
    Whose dwelling is the light of setting suns,
    William Wordsworth (1770–1850)

    We don’t arrive at it by standing on one leg or on the first day of our setting out—but though we may jostle one another on the way that is no reason why we should strike or trample—elbowing’s enough.
    George Gordon Noel Byron (1788–1824)

    A fit abode for a poet. Stage setting at least correct.
    Ezra Pound (1885–1972)