Bibliography
- Steed, Paul (2001). Modelling a Character in 3DS Max. Wordware Publishing. ISBN 1-55622-815-5.
- Steed, Paul (2002). Animating Real-Time Game Characters. Charles River Media. ISBN 1-58450-270-3.
- Steed, Paul (2005). Modelling a Character in 3DS Max, 2nd Edition. Wordware Publishing. ISBN 1-55622-088-X
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