Path Tracing - Notes

Notes

Computer graphics portal
  1. ^ Kajiya, J. T. (1986). "The rendering equation". Proceedings of the 13th annual conference on Computer graphics and interactive techniques. ACM. CiteSeerX: 10.1.1.63.1402.
  2. ^ Lafortune, E, Mathematical Models and Monte Carlo Algorithms for Physically Based Rendering, (PhD thesis), 1996.
  3. ^ Purcell, T J; Buck, I; Mark, W; and Hanrahan, P, "Ray Tracing on Programmable Graphics Hardware", Proc. SIGGRAPH 2002, 703 - 712. See also Purcell, T, Ray tracing on a stream processor (PhD thesis), 2004.
  4. ^ Robison, Austin, "Interactive Ray Tracing on the GPU and NVIRT Overview", slide 37, I3D 2009.
  5. ^ Vray demo; Other examples include Octane Render, Arion, and Luxrender.
  6. ^ Veach, E., and Guibas, L. J. Metropolis light transport. In SIGGRAPH’97 (August 1997), pp. 65–76.
  7. This "Introduction to Global Illumination" has some good example images, demonstrating the image noise, caustics and indirect lighting properties of images rendered with path tracing methods. It also discusses possible performance improvements in some detail.
  8. SmallPt is an educational path tracer by Kevin Beason. It uses 99 lines of C++ (including scene description). This page has a good set of examples of noise resulting from this technique.

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