Paladin (Dungeons & Dragons)

Paladin (Dungeons & Dragons)

The paladin is one of the standard playable character classes in most editions of the Dungeons & Dragons fantasy role-playing game. The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster. From 1st through 3rd edition, paladins were required to maintain the Lawful Good alignment.

In addition, compared to other classes the paladin class has one of the most restrictive codes of conduct in their single-mindedness and utter devotion to good. Paladin characters are expected to demonstrate and embody goodness. In some editions it was taboo for a paladin to lie or use poison, and some interpretations say they should only use stealth as a last resort. Other restrictions are sometimes laid on the paladin depending on campaign setting, ranging from restricting the class to the point of making it comically unplayable to a class that only differs from other warrior classes in its additional divine powers. Failure to maintain a lawful good alignment or adhere to the code of conduct causes paladins to lose their paladin status and many of their special abilities until they are able to atone.

With the introduction of the 4th edition of D&D, paladins become champions of a chosen deity instead of just righteous warriors. There are other important changes, for example, paladins can be of any alignment, and can no longer fall in disgrace and lose their paladinhood.

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