In Video Games
The paladin's specialties in most Dungeons & Dragons video games are its high defense, its ability to cast spells and especially its proficiency against undead monsters. Software versions of Dungeons & Dragons such as Neverwinter Nights often loosen the requirements for playing a paladin to simply being lawful good in alignment, and the paladin's unique position and alignment restriction is very rarely apparent in these software versions (with the exception of The Temple of Elemental Evil) where the paladin can search dead bodies and unprotected chests and lockers without moral penalties. This bothers many "hardcore" pen-and-paper role-players who see the paladin's limitations as part of what makes it an interesting class to play. For example, in the game Icewind Dale II paladins will often refuse the rewards for quests if they represent the party to the quest-giver, since " paladins of Icewind Dale do not accept monetary gain for their just deeds."
Paladins are more rarely represented in early role-playing video games.
Read more about this topic: Paladin (Dungeons & Dragons)
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