Occult Wars

Occult Wars is a tabletop skirmish war game designed by Stealthy Spider Publishing.

If you're the kind of person who when out shopping wonders what you would do if ever the dead would suddenly rise from the ground in a flesh-eating frenzy, then this may well be a set of rules that you should buy.

Lee Lowe, Review of Occult Wars, Wargames Journal 7, Feb. 2007

In Occult Wars, players represent rival gangs, clans, or packs of humans, vampires, werewolves, angels, zombies, demons, and other similar creatures. Also included are rules for making mixed gangs consisting of, for example, humans and werewolves.

The game rules include methods for designing creatures with different types of strengths and weaknesses. For example, players can create vampires that are invulnerable to sunlight and crucifixes, but have weaknesses to electricity and gold. The rules also include a system for character advancement, similar to those of many role-playing games, allowing players to create campaigns linking together multiple games.

According to the publishers, Occult Wars is recommended for people aged 14 years and older.

Famous quotes containing the words occult and/or wars:

    The thing with Catholicism, the same as all religions, is that it teaches what should be, which seems rather incorrect. This is “what should be.” Now, if you’re taught to live up to a “what should be” that never existed—only an occult superstition, no proof of this “should be”Mthen you can sit on a jury and indict easily, you can cast the first stone, you can burn Adolf Eichmann, like that!
    Lenny Bruce (1925–1966)

    It took nine years, and a great depression, and two wars ending in defeat, and one surrender without war, to break my faith in the benign power of the press. Gradually I came to realize that people will more readily swallow lies than truth, as if the taste of lies was homey, appetizing: a habit.
    Martha Gellhorn (b. 1908)