Naval Ops: Commander - Game Play

Game Play

The player starts with simple Destroyer and small task force of Destroyer Escorts. After the first introduction mission, the player chooses what missions he/she they do. They also choose which faction in which they wish part of. (German, Japanese, British, & American) Choosing faction will allow player access that faction designs (& styles) vessels they were known for in World War II era up to early 21st Century in some cases.

The player earns money for various tasks done during a mission beyond achieving the mission objectives. Going above and beyond the mission requirements gains more money and higher grade for the mission.

The missions are graded from E (Eliminated), C-B (Low Grade), A (Successful), S - (Superior). S Grade is achieved only when 3 different criteria are sufficiently fulfilled. These are: "hit points" at the end of the mission (regardless of damage sustained earlier in the mission; only the end total counts), total percentage of targets destroyed (including aircraft and land installations), and percentage of objectives completed, both primary and secondary. A & S grades are rewarded by Mission Command (or Allies) with special equipment sometimes only achievable through grading or extremely high technology (see below).

The missions are no# 1-10 per level and levels labeled alphabetically (A B C etc.). As each level is succeeded, the challenges of each mission will increase. Demanding the player to invest the money they make in technology for new aircraft, equipment, weapons, metallurgy, and electronics.

The player may choose revisit missions to get more points, salvage free equipment, improving mission grade, or get more experience for himself and his escort vessels. The experience will allow the player ship and escort ships perform better in missions. However, as player choose different escort ships for missions, they will find new ship do not gain the previous escort mission's experience.

Players can access the shipyard function of the game immediately after they start their game. The Shipyard function allows one to customized a design or build from components earned, develeoped/research or components found. The player must balance the components being put into various size of ship they are assembling. Each ship/hull has weight and number components they can handle. The player designs can be made so they far superior to normal game designs.

  • Survival Mode

Outside the normal campaign game a player have option of playing bonus game known as Survival. The player chooses one of their saved game and chooses one of the ships they designed and select their escort vessel they wish accommodate it.

This is test of survival for player's ship to get through all the completed states of the player's saved game. The player plays can only play through the levels they have completed in their saved games. Example: if level "A" is completed, Level "B" isn't. Survival will end at level "A".

With completion of each Level, a reward is given to the player. These rewards range from exotic equipment, escort vessels, components not accessible from regular game. Example: Level A has the "Shark" escort Submarine as reward for its completion.

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