Mutants & Masterminds - System

System

Mutants & Masterminds' game mechanics are based on the OGL d20 System, designed by Wizards of the Coast, however it is a highly modified version of that basic system. The largest differences pertain to character creation, injury and damage, and hit points, as well as the addition of Hero Points and, obviously, super powers. There are also numerous other differences such as the elimination of character classes and attacks of opportunity, a modified Skill list, a very different Feat selection, and the fact that any equipment possessed is considered a part of the character and purchased in a manner similar to powers.

The following information details what makes M&M notable among other d20-based RPGs and is provided under what Green Ronin considers "open game content".

Read more about this topic:  Mutants & Masterminds

Famous quotes containing the word system:

    There are obvious places in which government can narrow the chasm between haves and have-nots. One is the public schools, which have been seen as the great leveler, the authentic melting pot. That, today, is nonsense. In his scathing study of the nation’s public school system entitled “Savage Inequalities,” Jonathan Kozol made manifest the truth: that we have a system that discriminates against the poor in everything from class size to curriculum.
    Anna Quindlen (b. 1952)

    For us necessity is not as of old an image without us, with whom we can do warfare; it is a magic web woven through and through us, like that magnetic system of which modern science speaks, penetrating us with a network subtler than our subtlest nerves, yet bearing in it the central forces of the world.
    Walter Pater (1839–1894)

    An avant-garde man is like an enemy inside a city he is bent on destroying, against which he rebels; for like any system of government, an established form of expression is also a form of oppression. The avant-garde man is the opponent of an existing system.
    Eugène Ionesco (b. 1912)