System
Mutants & Masterminds' game mechanics are based on the OGL d20 System, designed by Wizards of the Coast, however it is a highly modified version of that basic system. The largest differences pertain to character creation, injury and damage, and hit points, as well as the addition of Hero Points and, obviously, super powers. There are also numerous other differences such as the elimination of character classes and attacks of opportunity, a modified Skill list, a very different Feat selection, and the fact that any equipment possessed is considered a part of the character and purchased in a manner similar to powers.
The following information details what makes M&M notable among other d20-based RPGs and is provided under what Green Ronin considers "open game content".
Read more about this topic: Mutants & Masterminds
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—David K. Shipler (b. 1942)
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