System
Mutants & Masterminds' game mechanics are based on the OGL d20 System, designed by Wizards of the Coast, however it is a highly modified version of that basic system. The largest differences pertain to character creation, injury and damage, and hit points, as well as the addition of Hero Points and, obviously, super powers. There are also numerous other differences such as the elimination of character classes and attacks of opportunity, a modified Skill list, a very different Feat selection, and the fact that any equipment possessed is considered a part of the character and purchased in a manner similar to powers.
The following information details what makes M&M notable among other d20-based RPGs and is provided under what Green Ronin considers "open game content".
Read more about this topic: Mutants & Masterminds
Famous quotes containing the word system:
“Justice in the hands of the powerful is merely a governing system like any other. Why call it justice? Let us rather call it injustice, but of a sly effective order, based entirely on cruel knowledge of the resistance of the weak, their capacity for pain, humiliation and misery. Injustice sustained at the exact degree of necessary tension to turn the cogs of the huge machine-for- the-making-of-rich-men, without bursting the boiler.”
—Georges Bernanos (18881948)
“The twentieth-century artist who uses symbols is alienated because the system of symbols is a private one. After you have dealt with the symbols you are still private, you are still lonely, because you are not sure anyone will understand it except yourself. The ransom of privacy is that you are alone.”
—Louise Bourgeois (b. 1911)
“How natural that the errors of the ancient should be handed down and, mixing with the principles and system which Christ taught, give to us an adulterated Christianity.”
—Olympia Brown (18351900)