Comparison To Visual Novels
The visual novel, a form of interactive fiction largely created in Japan (and also constituting the majority of PC games sold in Japan), makes similar usage of animated transitions between still graphic images for narrative purposes. Visual novels, which have been released since the 1980s, also make use of background music and voice talents in order to help drive the narrative.
However, unlike most Western motion comics:
- visual novels only occasionally make use of motion in-scene (i.e., a body part moving inside an otherwise-static scene)
- visual novels, while making use of voice talents, also provide dialogue through dialogue boxes superimposed on the bottom of the screen
- visual novel characters are usually depicted through graphic sprites superimposed upon a generic background; more detailed character designs and backgrounds are typically reserved for key scenes and events in the narrative
- the majority of visual novels are original properties and are adapted for, rather than adaptations of, manga or anime
- Visual novels can either be little more than interactive films or much more interactive adventure games, with the dialog boxes containing controls for interaction with the game
- Visual novels are also typically written from the first-person narrative.
Read more about this topic: Motion Comic
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“It is comparison than makes people miserable.”
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“But then in novels the most indifferent hero comes out right at last. Some god comes out of a theatrical cloud and leaves the poor devil ten thousand-a-year and a title.”
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