Rules
Many LARPs have game rules that determine how characters can affect each other and the setting. The rules may be defined in a publication or created by the gamemasters. These rules may define characters' capabilities, what can be done with various objects that exist in the setting, and what characters can do during the downtime between LARP events. Because referees are often not available to mediate all character actions, players are relied upon to be honest in their application of the rules.
Some LARP rules call for the use of simulated weapons such as foam weapons or airsoft guns to determine whether characters succeed in hitting one another in combat situations. The alternative is to pause role-play and determine the outcome of an action symbolically, for example by rolling dice, playing rock-paper-scissors or comparing character attributes.
In Western LARP gaming, "safe" weapons such as swords made of foam or airsoft guns are used. Some other traditions of live-action roleplaying, such as the Russian one, tend to use more realistic weapons such as swords made of hard plastics (composite epoxy material is the most common material for LARP swords in Russia) or 4.7mm BB guns. The Russian tradition, adhered to in many post-Soviet countries, has more focus on weapon realism issues such as weight and balance of swords, so CEM, a very hard, very resilient plastic close to metal in density was chosen. Other common materials include wood and duraluminium.
There are also LARPs that do without rules, instead relying on players to use their common sense or feel for dramatic appropriateness to cooperatively decide what the outcome of their actions will be.
Read more about this topic: Live Action Role-playing Game
Famous quotes containing the word rules:
“Life is a game in which the rules are constantly changing; nothing spoils a game more than those who take it seriously. Adultery? Phooey! You should never subjugate yourself to another nor seek the subjugation of someone else to yourself. If you follow that Crispian principle you will be able to say Phooey, too, instead of reaching for your gun when you fancy yourself betrayed.”
—Quentin Crisp (b. 1908)
“There are different rules for reading, for thinking, and for talking. Writing blends all three of them.”
—Mason Cooley (b. 1927)
“I invented the colors of the vowels!A black, E white, I red, O blue, U greenI made rules for the form and movement of each consonant, and, and with instinctive rhythms, I flattered myself that I had created a poetic language accessible, some day, to all the senses.”
—Arthur Rimbaud (18541891)