List of Books About Video Games - History

History

Classic Video Games: The Golden Age, 1971-1984
(ISBN 0747810427) by Brian Eddy (2012)
Des Pixels à Hollywood. Cinéma et jeu vidéo, une histoire économique et culturelle
(ISBN 2918272116) by Alexis Blanchet (2009)
The First Quarter: A 25-Year History of Video Games
(ISBN 0-9704755-0-0) by Steven L. Kent

A book portraying the first 25 years of the video game industry. It also contains several hundreds of interviews done in first hand to some of the most popular figures in the industry .

The Ultimate History of Video Games
(ISBN 0-7615-3643-4) by Steven L. Kent:

The updated version of the previous book. This time the author takes the history further into the 90's, reaching the beginning of the millennium. Game Informer magazine named this book the 4th best videogame related book ever published.

From Sun Tzu to Xbox: War and Video Games
(ISBN 1-56025-681-8) by Ed Halter
Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children
(ISBN 0-679-40469-4) by David Sheff

An insider view over Nintendo roots and domination over the video game industry until the 90's. It's also acknowledged as a fundamental business book, regarding strategies used in the video game industry.

Game Over: the Maturing of Mario
(ISBN 0-9669617-0-6) by David Sheff:

This updated second version of the previous book, takes the Nintendo history on the video game industry until the second half of the 90's. Game Informer magazine named this book the 8th best videogame related book ever published.

Gaming Wonderland
(ISBN 978-1-4523-1894-3) by Francesco Fraulo Book website:

An insider look at the video games industry from 1999 to 2004.

High Score!: The Illustrated History of Electronic Games
is a book published in April 2002 by McGraw-Hill Osborne Media. It was written by Rusel Demaria and Johnny Lee Wilson.

The first edition is mostly center on the US video game history, while the second edition, published in December 2003, features a brief history on Japanese and UK video game companies. It details the history of video games, beginning with a page about the earliest computer processors to the current days, this book goes into detail about what was happening to companies like Atari back before, during, and after the Video Game Crash of 1983-1984. Game Informer magazine named this book the 10th best videogame related book ever published.

Joystick Nation
(ISBN 0-316-36007-4) by J.C. Herz

A book about the video game industry general history, going until circa 1997.

Masters of Doom
(ISBN 0-375-50524-5) by David Kushner:

The book regards the story of John Carmack and John Romero, portraying how both changed the video game industry, specially in the computer field. It also explains the concept behind video games like Dangerous Dave, Commander Keen series, Wolfenstein 3D, Doom and Quake series. Game Informer magazine named this book the best video game related book ever published.

My Tiny Life
(ISBN 0-8050-3626-1) by Julian Dibbell: A narrative history of LambdaMOO.
Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution : by Dean Takahashi
Phoenix: The Fall & Rise of Videogames (ISBN 0-9643848-5-X) by Leonard Herman (2001)

Phoenix was the first serious book on videogame history when it was originally published in 1994. A second edition was published in 1997, and a third in 2001. A fourth edition is planned to be released in 2013. In April 2008, Game Informer magazine named this book the 2nd best videogame related book ever published.

Play Between Worlds: Exploring Online Game Culture
(ISBN 0-262-20163-1) TL Taylor (2006)
Power-Up: How Japanese Video Games Gave the World an Extra Life
(ISBN 0-7440-0424-1) by Chris Kohler
Racing the Beam
(ISBN 0-262-01257-X) by Nick Montfort and Ian Bogost (2009)
Replay: The History of Video Games
(ISBN 0-956-507204) by Tristan Donovan (2010)

A general view over the history of the video game industry, including the US, Japanese and European markets.

SMARTBOMB: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
(ISBN 1-56512-346-8)by Heather Chaplin and Aaron Ruby

The book is a narrative of how the video game industry came to be. It gives almost a biographer point of view, portraying the life of some popular authors, and how their ambitious or life events are reflected in their productions.

Supercade: A Visual History of the Videogame Age 1971-1984
by Van Burnham
The Video Game Explosion: A History from PONG to PlayStation and Beyond
(ISBN 0-3133386-8-X) edited by Mark J.P. Wolf: This is the first comprehensive academic history of video games.
The Video Game Theory Reader
(ISBN 0-415-96579-9) edited by Mark J.P. Wolf and Bernard Perron
Videogames: In the Beginning
(ISBN 0-9643848-1-7) by Ralph Baer
Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
(ISBN 0-2408-1146-1) by Bill Loguidice and Matt Barton

Read more about this topic:  List Of Books About Video Games

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