Lensman Series - Technology

Technology

Hyper-spatial Tube: A "tunnel" through hyperspace, allowing galactic distances to be traversed in minutes, as well as allowing access to other universes. Objects and people from different origin points meeting each other in the tube pass through each other rather than interacting. The artificial, ultra-dense material "dureum" is an exception; it is therefore used to create objects and weapons (axes, clubs, knives) capable of interacting with anything and anyone in a tube. Originally invented by the Eddorians and used for their explorations of other universes prior to their arrival in the Lensman universe, it was given to the Boskonian subject races, and was eventually discovered and copied by the Patrol. It has points in common with the modern idea of wormholes to link distant points in space.

Inertialessness: Spaceships are able to vastly exceed the speed of light by eliminating the inertia of their mass. When the "inertialess drive" (which does not actually provide propulsion) is turned on, the "free" (inertialess) ship instantly attains a velocity at which the force of the ship's propulsion jets is matched by friction of the medium through which it travels (such as widely scattered hydrogen molecules in the vacuum of space), avoiding the Einsteinian light-speed limit on normal (inert) matter, and so attaining a speed of about 90 parsecs per hour at touring speed and about 120 parsecs per hour at full blast. The vacuum of Intergalactic space is even more rarefied, and the speed there is about 100,000 parsecs per hour. An inertialess drive unit is called a "Bergenholm" after the scientist (actually an Arisian student appearing to be a human) who improved and perfected the original inertialess drive. The device can be made large enough to render a whole planet inertialess, or small enough for personal use - some armored spacesuits have individual inertialess drives installed.

The physical realisation of the inertialess drive generator appears to resemble some form of rotating electrical machinery such as an electric motor - it has windings whose arrangement determines the phase and shape of a waveform involved in its function, it has rotating parts, and it uses grease or oil, apparently for lubrication.

Conservation of momentum is maintained; when the inertialess drive generator is switched off, the spacecraft's original velocity is restored. If a ship has traveled a great distance, inert maneuvering will be required in order to match velocity relative to the local planet or moon. There are similar velocity-matching difficulties with ships docking in space, and in transferring "free" passengers from one ship to another.

It is not clear whether conservation of energy is also maintained. The inertialess drive appears to function as a gravity shield (otherwise any spaceship going inertialess would fall instantly to the bottom of the nearest gravity well) but, since the drive has a power source, this may not necessarily involve the same conceptual difficulties as would a "passive" shield such as Cavorite. Inertialess drive generators small enough for a single person are used by Galactic Patrol staff, and Patrol members can travel upward and downward within tall buildings, via drop shafts, by rising or falling while inertialess at speeds of "a hundred or so miles per hour". No means of propulsion is cited in connection with this means of travel, and how the changes in gravitational potential energy involved are dealt with is not explained.

Objects under the influence of the inertialess drive appear to have a kind of "pseudo-inertia". There are many references to people or objects, drifting under inertialess, weightless conditions, maintaining their motion until they are stopped - with no perceptible shock - by some trivial physical contact such as a strand of their hair hitting the wall. The up-and-down inertialess travel in drop shafts operates on this basis - people launch themselves up or down on entering the shaft (by muscle power), travel up or down without means of propulsion, then bring themselves to a shockless halt at their desired exit point by grabbing some hold. A variety of phenomena dependent upon inertia are unaffected by the operation of the inertialess drive - for example, the thermal motion of gas molecules continues under inertialess conditions, so inertialess gases remain as gases instead of condensing as soon as they become inertialess.

As originally devised, the inertialess drive induced extreme nausea, vertigo and disorientation in the spaceship's personnel. It did not become suitable for widespread use until improved by Bergenholm as mentioned above - the improvements consisted of altering the windings to change the phase of a significant waveform, and substitution of uranium for iron in some unspecified function.

Screens: Spaceships are protected by several layers of defensive force field "screens", including the innermost and strongest "wall shield." Smaller vehicles and even spacesuits can carry screens of lesser power.

Spaceships: The smallest are called "speedsters" or "flitters" and carry only the pilot, or a very small crew. They are generally used for scouting or covert missions. Larger military ships have designations equivalent to early-twentieth-century surface naval vessels: Destroyers, cruisers, dreadnaughts (battleships), superdreadnaughts. In addition, there are "maulers", which are huge, slow-moving vessels so powerful they can attack planetary bases. Slower ships are spherical; faster ones have teardrop shapes; the fastest of all are the "ultrafast" cigar-shaped speeders and later (Dauntless-class) superdreadnaughts.

Thought Screens: In a universe where many alien races have powerful telepathic abilities, and even mind control is possible, thought screens can be a valuable asset. They are proof against penetration by even a second-stage Lensman's mind. The Children of the Lens are able to bypass ("think over or under", suggesting thought as a spectrum) or even, if necessary, penetrate any non-Eddorian thought screen, and in the final battle the Unit and the collected Lensmen penetrate even Eddorian thought screens.

Ultra-wave: Vibrations in the "sub-ether", used for interstellar "radio"-like communications and detection. Ultra-wave travels at about 19 billion times the speed of light. The use dates from the time of the latter part of Triplanetary. Sean Barrett, in the GURPS Lensman game, has suggested that ultra-waves form the basis for the so-called "vacuum tubes" used in the series.

Power Armor: While never explicitly given to supplying increased strength in the manner of a powered exoskeleton, armored space-suits available to both the Patrol and to Boskone nonetheless contain energy shields and inertialess drive units. Further, during the career of Kimball Kinnison (father of the Children of the Lens) a suit was fabricated in order to permit him to survive an assault upon the command centre of an enemy fortress which is quite obviously both armored to the point where a normal man could not operate it and yet fully mobile, implying some form of load-carrying augmentation. This would make it the first known example of powered infantry battle armor in science fiction.

Power production: Prior to the extended version of the novella Triplanetary for book publication, no out-of-the-ordinary power technologies are described; however interplanetary travel with the ship sizes and capabilities implied requires terawatt power sources, so we can infer some version of nuclear fission or fusion power. After the advent of the Nevians and through the rest of Triplanetary, the primary power source for spaceships and planetary installations is the controlled matter-to-energy conversion of "allotropic iron", an allotrope of iron which appears to be a dense, viscous, red liquid at room temperature.

By the time of First Lensman, allotropic iron may be replaced by an unnamed form of atomic power. Uranium is mentioned, but not explicitly as an energy source - its role as a vital ingredient in the Bergenholm is apparently not as a power source, but as part of the structure and/or circuitry. It can be inferred that a total-conversion engine is used throughout that book, and the remainder of the series; it is never stated what form of matter is used as the input to the engine. Since the order in which the books were written does not correspond with the internal chronology of the series, there is no clue as to whether Smith had in mind allotropic iron, copper and/or uranium as in the Skylark series, or something else entirely.

It is noted that power production generates radiation that can be detected by other ships at a considerable distance and cannot be perfectly screened. Stealth ships for covert missions can be fitted with large diesel generating sets, capable of powering the Bergenholm and providing limited drive power for short periods, so that the atomics can be shut down for sensitive parts of the mission.

Overall, however, the method used must be extremely efficient - at one point a device is described as converting about 1000 lb/hr (0.126 kg/s) of matter, which corresponds to an energy input of about 110 petawatts. The device is about the size of a human foot and has either no provision for cooling or only what limited means can be physically interfaced to so small an object, implying a rate of waste heat production of the order of 1 in 1014 or so.

Atomic-power units appear to have a minimum feasible size which prevents their use on installations smaller than a spaceship. The Bergenholms and drivers fitted to personal space armor are powered by electrical accumulators, which despite their portable size have capacities of many myriawatt-hours and whose charging load represents a significant drain on the power stations of a less technologically advanced planet such as Delgon.

Some time prior to the start of Galactic Patrol, the Boskonians had developed a method of using their on-board power systems as exciters to gather power from "cosmic energy" sources with an amplification factor of a million times the exciter power. The Galactic Patrol, capturing this technology during Kimball Kinnison's first major assignment, not only reverse engineered it for routine use, but also developed shields and screens to block enemy systems from drawing the power, and upgraded the power systems for their "Mauler" class of attack vessels to defeat systems reliant on cosmic-energy collection.

Spaceship drive: The Bergenholm nullifies the inertia of a spaceship, but does not of itself provide any driving force. Driving projectors, or "jets", are reaction engines, using as reaction mass nascent fourth-order particles or corpuscles which are formed, inert, in the inertialess projector, by the conversion of some form of energy into matter. The process produces, as by-products, a certain amount of heat and a considerable amount of light. This light, shining through the highly tenuous gas formed of the ejected particles, produces a "flare" which makes a speeding spaceship one of the most beautiful spectacles known to man, but also makes it visually detectable at long range. Stealth ships therefore make use of "flare baffles" to prevent the escape of the light; the disadvantage is that, because the waste energy cannot escape from the projector in the usual way, it must be dissipated to prevent overheating, so baffles are only fitted when absolutely required.

Information processing: Computing technology as we understand it is practically unknown, being limited to slide rules, adding machines, and punched card tabulating machines. A "computer" is not a calculating machine but an intelligent being performing calculations by brain power with the assistance of the abovementioned limited aids. Large concentrations of computing power, as required by the C3 system of the Patrol Grand Fleet flagship Directrix, are implemented using squadrons of Rigellians, a naturally telepathic species, in mental communication with each other. In the (non-canonical) GURPS Lensman gaming supplement, the lack of electronic computers (and other advanced electronics) in the future setting of the Lensman universe was retroactively explained as follows: Wanting the races of Civilization to develop their own mental powers to the fullest extent possible, rather than relying on electronic aids, the Arisians intervened with the normal course of history to retard the development of transistors and other advanced electronics.

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