Kismet (dice Game) - Game Play

Game Play

As in similar dice games, players take turns rolling five dice. Each player can take up to three rolls per turn. On the second and third rolls, the player may hold back dice from the previous rolls in order to create better scoring combinations. At the end of the third roll, the player must enter a score into an open field on his scorecard. If the player cannot use their final die selection in any scorecard field, they must enter a zero into an open field.

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