Rules
Players take turns drawing tiles from a stack and laying them on an orthogonal grid, representing a kingdom being settled. Tiles can be either resources (with value +1 to +6) or hazards (-1 to -6). The sum of all tile values on a row or column determines the score for that row or column. A special case is the mountain tile, which splits the row and column it occupies into two, so that each section is scored separately.
Players may also play castle tiles, ranked 1 through 4. To score points from a row or column, a player must have a castle there; castles score the points of the row and column they occupy times the rank of the castle. This score may be a negative number. A player has a limited number of castles; castles other than rank 1 cannot be reused.
There are two special tiles, besides the mountain tile mentioned above: the dragon and the gold mine. The dragon negates all resources in the row and column it occupies, leaving only the hazards. A gold mine doubles the value of that row and column.
When the grid has been filled, the round ends, rows and columns are scored and each player earns points. The board is emptied and play continues for three rounds.
Read more about this topic: Kingdoms (board Game)
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