Features
Houdini covers all the major areas of 3D production, including:
- Modeling - All standard geometry entities including Polygons, (Hierarchical) NURBs/Bézier Curves/Patches & Trims, Metaballs
- Animation - Keyframed animation and raw channel manipulation (CHOPs), motion capture support
- Particles
- Dynamics - Rigid Body Dynamics, Computational Fluid Dynamics, Wire (Curve) Dynamics, Cloth Simulation
- Lighting - node-based shader authoring, lighting and re-lighting in an IPR viewer
- Rendering - supporting a variety of renderers; besides Mantra: Renderman, mental ray and various 3rd party support
- Volumetrics - generations/population/manipulation/rendering of scalar- and vectorfields
- Compositing - full compositor of floating-point deep (layered) images
- Plugin Development - development libraries for user extensibility
Houdini is an open-environment and supports a variety of scripting APIs. Python is increasingly the scripting language of choice for the package, and is intended to substitute its original CShell-like scripting language, Hscript. However, any major scripting languages which support socket communication can interface with Houdini.
Read more about this topic: Houdini (software)
Famous quotes containing the word features:
“Art is the child of Nature; yes,
Her darling child, in whom we trace
The features of the mothers face,
Her aspect and her attitude.”
—Henry Wadsworth Longfellow (18071882)
“All visible objects, man, are but as pasteboard masks. But in each eventin the living act, the undoubted deedthere, some unknown but still reasoning thing puts forth the mouldings of its features from behind the unreasoning mask. If man will strike, strike through the mask!”
—Herman Melville (18191891)
“It is a tribute to the peculiar horror of contemporary life that it makes the worst features of earlier timesthe stupefaction of the masses, the obsessed and driven lives of the bourgeoisieseem attractive by comparison.”
—Christopher Lasch (b. 1932)