Harvest Moon: Animal Parade - Story

Story

The player begins on the island of Castanet and discovers that a divine tree which once stood in the middle of the Harvest Goddess' pond has begun to weaken, the creatures are beginning to leave the island, and the five bells have lost their power. Only the strength of the Harvest King can revive the earth and bring the tree back to life, but he is nowhere to be found. The player must ring the five bells, bring the Harvest King back to the island, and help revive the Goddess' Tree, while at the same time running a large farm plantation. The player must grow and sell their crops to make money to buy things and furnish their ranch house. There are lots of crops to grow, including beans, tomatoes, potatoes, and many more.

Read more about this topic:  Harvest Moon: Animal Parade

Famous quotes containing the word story:

    In how few words, for instance, the Greeks would have told the story of Abelard and Heloise, making but a sentence of our classical dictionary.... We moderns, on the other hand, collect only the raw materials of biography and history, “memoirs to serve for a history,” which is but materials to serve for a mythology.
    Henry David Thoreau (1817–1862)

    A good story is one that isn’t demanding, that proceeds from A to B, and above all doesn’t remind us of the bad times, the cardboard patches we used to wear in our shoes, the failed farms, the way people you love just up and die. It tells us instead that hard work and perseverance can overcome all obstacles; it tells lie after lie, and the happy ending is the happiest lie of all.
    Kathleen Norris (b. 1947)

    We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. “The king died and then the queen died” is a story. “The king died, and then the queen died of grief” is a plot. The time sequence is preserved, but the sense of causality overshadows it.
    —E.M. (Edward Morgan)