Influence On Later Games
Various later video games have included gameplay features that allow players to use the game's physics to their advantage in combat. In some cases, these are manifested as weapons or devices. For instance, Portal (also created by Valve Software) features the Aperture Science Handheld Portal Device which displays a limited capacity to move objects around the game world, while Crytek's Crysis allows the player to throw objects and enemy characters considerable distances through the use of an experimental nanosuit.
In other games, however, it can be represented in a different manner. In Arkane Studios' Dark Messiah of Might and Magic a psychokinesis spell allows for similar functions as Half-Life 2's gravity gun, Destroy All Humans! portrayed a similar gravity usage, known as PK, while 2K Games' BioShock displays the concept as a telekinesis plasmid that the player uses to alter their character's DNA. In EA's third-person horror shooter Dead Space, the player character acquires a 'Kinesis' module, which allows the player to grab and throw objects similar to Half-Life 2's gravity gun.
Read more about this topic: Gravity Gun
Famous quotes containing the words influence on, influence and/or games:
“Important as fathers are, their influence on children shouldnt be exaggerated just because they were ignored so long. There is no evidence that there is something especially good about fathers as caretakers. There are no areas where it can be said that fathers must do certain things in order to achieve certain outcomes in children. The same goes for mothers.”
—Michael Lamb (late20th century)
“The Spirit of Place [does not] exert its full influence upon a newcomer until the old inhabitant is dead or absorbed. So America.... The moment the last nuclei of Red [Indian] life break up in America, then the white men will have to reckon with the full force of the demon of the continent.”
—D.H. (David Herbert)
“At the age of twelve I was finding the world too small: it appeared to me like a dull, trim back garden, in which only trivial games could be played.”
—Elizabeth Bowen (18991973)