Gravity Gun

A gravity gun is a concept in video games, particularly first-person shooters using an advanced physics engine, whereby players can directly manipulate objects in the world, often allowing them to be used as projectiles against hostile characters. A gravity gun is usually manifested as an in-game weapon, available from the player's inventory or weapon selection. The concept was first popularized by the gravity gun found in Valve Software's Half-Life 2; however, a similar concept was used by developers id Software during the production of the earlier game Doom 3, eventually leading to the introduction of a physics-based weapon in the expansion pack Resurrection of Evil. Later games have been influenced by the success of these physics-based weapons, adopting their own styles of comparable abilities or weapons.

Read more about Gravity Gun:  Half-Life 2 Gravity Gun, Doom 3 Grabber, Influence On Later Games

Famous quotes containing the words gravity and/or gun:

    Here I sit down to form characters. One I intend to be all goodness; All goodness he is. Another I intend to be all gravity; All gravity he is. Another Lady Gish; All Lady Gish she is. I am all the while absorbed in the character. It is not fair to say—I, identically I, am anywhere, while I keep within the character.
    Samuel Richardson (1689–1761)

    Every gun that is made, every warship launched, every rocket fired, signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. The world in arms is not spending money alone. It is spending the sweat of its labourers, the genius of its scientists, the hopes of its children.
    Dwight D. Eisenhower (1890–1969)