Global Workspace Theory - The Model

The Model

GWT involves a fleeting memory with a duration of a few seconds (much shorter than the 10–30 seconds of classical working memory). GWT contents are proposed to correspond to what we are conscious of, and are broadcast to a multitude of unconscious cognitive brain processes, which may be called receiving processes. Other unconscious processes, operating in parallel with limited communication between them, can form coalitions which can act as input processes to the global workspace. Since globally broadcast messages can evoke actions in receiving processes throughout the brain, the global workspace may be used to exercise executive control to perform voluntary actions. Individual as well as allied processes compete for access to the global workspace, striving to disseminate their messages to all other processes in an effort to recruit more cohorts and thereby increase the likelihood of achieving their goals.

Baars (1997) suggests that the global workspace "is closely related to conscious experience, though not identical to it." Conscious events may involve more necessary conditions, such as interacting with a "self" system, and executive interpreter in the brain, such as has been suggested by a number of authors including Michael S. Gazzaniga.

Nevertheless, GWT can successfully model a number of characteristics of consciousness, such as its role in handling novel situations, its limited capacity, its sequential nature, and its ability to trigger a vast range of unconscious brain processes. Moreover, GWT lends itself well to computational modeling. Stan Franklin's IDA model is one such computational implementation of GWT. See also (Dehaene, et al., 2003) and (Shanahan, 2006).

GWT also specifies "behind the scenes" contextual systems, which shape conscious contents without ever becoming conscious, such as the dorsal cortical stream of the visual system. This architectural approach leads to specific neural hypotheses. Sensory events in different modalities may compete with each other for consciousness if their contents are incompatible. For example, the audio and video track of a movie will compete rather than fuse if the two tracks are out of sync by more than 100 ms., approximately. The 100 ms time domain corresponds closely with the known brain physiology of consciousness, including brain rhythms in the alpha-theta-gamma domain, and event-related potentials in the 200-300 ms domain.

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