Global Agenda - Gameplay

Gameplay

The game features a third-person camera view, although some weapons allow scoping in a first-person view using a mouse action. Characters have jetpacks, as well as various weapon types, including melee. Global Agenda features a large degree of variability in player appearance with unique achievement based flair items; almost all player items can be re-colored using dyes for additional personalization.

Global Agenda's lore and gameplay center around Dome City, which acts as an open world lobby. Players can explore and shop, boosted players can use their jetpacks, but weapons and skills are disabled. Most of the game revolves around mercenary matches (PvP) or instances (PvE). There are also two playable open world zones, the Sonoran Desert and North Sonora. Players can also take part in Agency vs Agency (AvA) which is Global Agenda's guild-centric competitive mode.

The game features four classes: Assault, Recon, Medic, and Robotics. All have customizable skill trees and their own weapons. Players can reset their skills at any time and at no cost while in Dome City. As a result, in order to have access to every specialization of every class, a player needs only 4 characters, one for each class.

Global Agenda includes almost no randomness; the same hit from the same weapon under the same circumstances always does the same damage. All weapons with innate inaccuracy are fast firing, minimizing the impact of random bullet trajectory on gameplay. There are no critical hits and no headshots, not even with sniper rifles.

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