Generative Music - Software

Software

Many software programs have been written to create generative music, including:

  • SSEYO Koan Pro (1994–2007), used by Brian Eno to create his hybrid album Generative Music 1. The SSEYO Koan software was created by Pete Cole and Tim Cole of Intermorphic, who re-acquired the Koan technology in 2008. The software was displayed in the London Science Museum's Oramics exhibition (2011-2012)
  • Intermorphic's Noatikl (2007–present). Noatikl is described by Intermorphic as "The Evolution of Koan", and was launched in 2007 as a replacement for the no-longer-available Koan. Noatikl is a Generative Music engine that generates MIDI events in accordance with a rule set that can be manipulated in real-time through a graphical user interface. Noatikl can optionally operate as a Hyperinstrument by responding to incoming MIDI event data, with optional extension through user-supplied Lua scripts. Noatikl is available as a standalone tool for both Mac OS X and Windows, and there are VST and AU plug-ins for desktop music sequencers. Noatikl 2 was released in May 2012.
  • Intermorphic's Mixtikl (2004–present), a portable generative music lab and loop mixing system with variants for the iPhone, iPod, iPad, Mac OS X and Microsoft Windows, as well as a web browser plug-in, and VST and Audio Unit plug-ins for desktop music sequencers. Mixtikl includes an embedded Noatikl generative music engine and Noatikl editor, and the Partikl modular synthesizer system.
  • IMPROVISOR for AudioCubes IMPROVISOR for Audiocubes, used by Mark Mosher and other electronic music composers. IMPROVISOR and Audiocubes were created by Bert Schiettecatte of Percussa.
  • FractMus, developed by Gustavo Díaz-Jerez is a real-time algorithmic music generator.
  • a new format for recorded music that reinterprets the piece on each listening. created by Gwilym Gold and Lexx and released on
  • Tune Smithy, developed by Robert Walker, for Windows generates music real time using a musical construction similar to the Koch snowflake fractal.
  • Nodal (2007–present), a graph-based generative composition system for real-time MIDI sequence generation (for Mac OS X and Windows)
  • Bubble Harp developed 1997-2011 by Scott Snibbe for the iPad, iPhone, and iPod Touch.
  • Bloom developed 2008 by Peter Chilvers together with Brian Eno for the iPhone and iPod Touch.
  • Karlheinz Essl's sound environments fLOW (1998–2004) and SEELEWASCHEN (2004)
  • Metascore (Sorensen, Brown and Hedemann 2008) supports the generative composition of music to video timing cues.
  • MusiGenesis (2005), a program that for Windows that evolved music.
  • Lauri Gröhn has developed Synestesia software that generates music (midi file) from any photos in a few seconds.
  • Many algorithmic music projects are also considered to be generative (see algorithmic.net for some of them).
  • Modern generative music games such as Rez have been considered generative in character.
  • Sergio Maltagliati generative music software .
  • Kepler's Orrery, an interactive gravity simulator that generates music, developed in 2007 as an open-source Java project and ported to the iPhone in 2009.
  • Dub Cadet, is the generative arduino based software and hardware interface for creating music through rotational motion developed by Noah Hornberger in 2012.

'Scape' (software) app developed by BRian Eno and Peter Chilvers for the iPod 2012

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