Game Mechanics - Game Mechanics Vs. Gameplay

Game Mechanics Vs. Gameplay

Gameplay refers to the overall game experience or essence of the game itself. There is some confusion as to the difference between game mechanics and gameplay. For some, gameplay is nothing more than a set of game mechanics. For others, gameplay—especially when referenced in the term of "basic gameplay" -- refers to certain core game mechanics which determine the overall characteristics of the game itself.

For example, the basic gameplay of a shooting or fighting game is to hit while not being hit. In a graphic adventure game, the basic gameplay is to solve puzzles related to the context. The basic gameplay of poker is to produce certain numerical or categorical combinations. Golf's basic gameplay is to hit a ball and reach a designated spot.

The goal of these games is slightly different from the gameplay itself. For example, while reaching the end of a stage (platform), killing the boss, advancing your characters' progress through the story (RPG) or sinking the ball into a hole (golf) may be the purpose of playing a game, the fun of playing a game is derived primarily by the means and the process in which such goal is achieved. Basic gameplay defines what a game is, while game mechanics determine what the entire game consists of.

However, from a programming or overall design perspective, basic gameplay can be deconstructed further to reveal constituent game mechanics. For example, the basic gameplay of fighting game can be deconstructed to attack and defense, or punch, kick, block, dodge and throw which can be further deconstructed to strong/weak punch/kick. For this reason, game mechanics is more of an engineering concept while gameplay is more of a design concept.

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