Fireball Island - The Jewel

The Jewel

The jewel is the most important game token, since it is required to win. The first player to reach the top of Vul-Kar Point gets the jewel, fills up his hand to four cards, rolls a free fireball, and take three straight turns.

If another player passes the jewel carrier, the passing player steals the jewel. If the jewel carrier is fireballed, the jewel is placed on the trail outside the smolder pit, to be picked up by anyone. If the jewel carrier is fireballed on a bridge, the jewel stays on the bridge.

A player who lands on the dock (a special space) with the jewel wins. It is not necessary to roll the exact number of moves.

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