Electronic Game - Redemption Games and Merchandisers

Redemption Games and Merchandisers

Redemption games such as Skee Ball have been around since the days of the carnival game - well earlier than the development of the electronic game, however with modern advances many of these games have been re-worked to employ electronic scoring and other game mechanics. The use of electronic scoring mechanisms has allowed carnival or arcade attendants to take a more passive role, simply exchanging prizes for electronically dispensed coupons and occasionally emptying out the coin boxes or banknote acceptors of the more popular games.

Merchandisers such as the Claw Crane are more recent electronic games in which the player must accomplish a seemingly simple task (e.g. remotely controlling a mechanical arm) with sufficient ability to earn a reward.

Examples of redemption games include:

  • Whac-A-Mole (1971)
  • Skee Ball - modern electric versions

Examples or merchandisers include:

  • Claw crane (1980)

Read more about this topic:  Electronic Game

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