DX Studio - Features

Features

The system includes both 2D and 3D layout editors, and allows JavaScript control of scenes, objects and media in real-time. Documents can also be controlled from outside of the player using the ActiveX/COM interface or a TCP/IP port. The engine behind DX Studio uses DirectX 9.0c, and includes support for the latest pixel and vertex shader effects found on the more powerful 3D graphics cards.

The DX Studio 2D and 3D editors can be used to build interactive layers and sequences, which are combined to produce a complete interactive document. The top level editor can be used just to drag and drop scenes together at a high level, or can 'drill down' to edit 3D and 2D scenes. Inside each scene, users can drill down further to edit the individual textures, backgrounds and sounds.

Using ActiveX technology users can build their own C++, C# or VB.Net applications and drop the DX Studio Player in as a component. A complete interactive document can be compiled into a single redistributable EXE. This can then be pressed to CD, emailed, placed on a website or in another archive. The EXE also performs system checks and will download and install any DirectX upgrades that may be necessary.

The files produced by DX Studio use standard XML to describe the entire scenes. The files also contain all the resources needed to display the 3D world, compressed into the same file using standard ZIP compatible algorithms. A security option allows this data to be encrypted if necessary.

Built-in special effects include full lens flares, water ripples, particle systems, real-time shadows, 3D video projection (in MPEG or AVI format), 3D positioned sound, and post-production effects (such as 'sepia', 'bloom' and 'corona').

For advanced users a plug-in SDK is available which, with some DirectX/C++ or HLSL knowledge, users can code their effects.

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