Dragonlance Adventures - Contents

Contents

Dragonlance Adventures describes the world of Krynn, with info on the Knight of Solamnia (as a character class), tinker gnomes and their devices, wizards and the Towers of High Sorcery, the gods and races of Krynn, monsters and dragons, history, magic items, and characters from the Dragonlance novels.

Dragonlance Adventures provides information for a Dungeon Master running adventures in Krynn, including how to create characters for the setting or import them from other campaigns. The book encourages players to create characters who adventure during or after the War of the Lance, or in the distant past before the Cataclysm. Options for player characters include the Knights of Solamnia, kender, gnomes, and Wizards of High Sorcery. The book introduces changes for magic-users for the second edition of AD&D, as well as a new alignment system similar to that of the AD&D game revision. Three pantheons of gods (good, evil, and neutral) are detailed, including the philosophies and structures, history, game statistics, godly Sphere of Influence, special powers granted to followers, and additional spells each god's follower gains over and above his daily allotments. Creatures native to Krynn are described, including the draconians, gully dwarves, shadowpeople, dreamwraiths, spectral minions, and thanoi. The Timeline of Krynn covers the major events of the world's past, from its creation through the War of the Lance, and details on the major personalities of the world's history are given along with game statistics.

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