Dominoes - Rules - Minor Details

Minor Details

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In many versions of the game, the player with the highest double leads with that double, for example "double six". If no one has it the next highest double is called - "double five?", then "double four?", etc. until the highest double in any of the players hands is played. If no player has an "opening" double, the next heaviest domino in the highest suit is called - "six - five?", "six - four?". In some variants the players take turns picking dominoes from the stock until an opening double is picked and played; in other variants the hand is reshuffled and each player picks seven dominoes. After the first hand, the winner or winning team of the previous hand is allowed to pick their dominoes first, and begins by playing any domino in his or her hand.

Playing the first bone of a hand is sometimes called setting, leading, downing, or posing the first bone. Dominoes aficionados often call this procedure smacking the bone down. After each hand the bones are shuffled, and each player draws the number of bones required (7). Play generally proceeds "clockwise". The next player, and all players in turn, must play a bone with an end that matches one of the open ends of the layouts. In some versions of the games, the pips or points on the end, and the section to be played next to it must add up to a given number;

The stock of bones left behind, if any, is called the bone yard, and the bones therein are said to be sleeping. In draw games, players take part in the bone selection, typically drawing from the bone yard when they don't have a "match" in their hand.

Generally, if a player inadvertently picks up and sees one or more extra dominoes, those dominoes becomes part of his or her hand.

A player who can play a tile may or may not be allowed to pass anyway. Passing can be signalled by tapping twice on the table or by saying "go" or "pass".

Play continues until one of the players has played all the dominoes in his or her hand, (and calls "out!", "I win", or "domino!") and wins the hand, or until all the players are blocked and no legal plays are left. This is in some areas referred to as a lockdown or "sewed up". In a common version of the game, the next player after the block, picks up all the dominoes in the bone yard, as if trying to find the (non-existent) match. If all the players are blocked, or locked out the player with the lowest hand / pip count wins. In team play, the team with the lowest individual hand wins. In the case of a tie, the first of tied players or the first team in the play rotation wins.

In games where points are accrued, the winning player scores a point for each pip on each bone still held by each opponent, or the opposing team. If no player went out, however, the win is determined by the lightest hand; sometimes only the excess points held by opponents. A game is generally played to 100 points, the tally being kept with paper and pencil. In more common games, mainly urban rules, games are played to 150, 200, or 250 points. In some games the tally is kept by creating houses, where the beginning of the house (the first ten points) is a large +, the next ten points are O, and scoring with a 5 is a /, and are placed in the four 'corners' of the house. In some versions, if a lockdown occurs then the first person to call the lockdown will gain

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