Chunky-pixel Effects
Effects based on software rendering into chunky-pixel framebuffers were typical in the mid and late 1990s and were usually first implemented on the PC or Falcon030. They became popular as systems with pixel-addressable high speed video memory and faster processors (to allow for more demanding real-time calculations) became common.
- Effects based on static screen-to-texture lookup tables
- Texture-mapped tunnels and other objects rotating around their axis of symmetry
- Wobblers, rotators and other similar effects for 2D images
- Objects that reflect or refract underlying bitmap images
- Texture-mapped tunnel with freely moving camera, typically based on realtime raytracing
- Rotozoomer
- Mandelbrot zoomer
- Fire effect and other effects based on 2D filters and feedback
- Heightfield landscape (often called "voxel landscape")
- 2D bump mapping
- Metaballs
Some of these effects were later ported to planar pixel machines such as the Amiga, without relying on chunky to planar conversion. For example, the group Sanity implemented a rotozoomer using a combination of pre-rendered planar bitmaps and copper effects.
Read more about this topic: Demo Effect
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