Career
Ellis got his start in the game industry with MicroProse in March 1992 in Hunt Valley, Maryland. He started out in customer service then transferred to QA and eventually worked his way up to game design. It is here Ellis was first exposed to X-COM, a game franchise he would be involved with one way or another for most of his career. In 1998, Ellis designed a new installment of the X-COM series, a space-shooter, X-COM: Interceptor.
Ellis remained with MicroProse for seven and half years, surviving two buy-outs (from Spectrum Holobyte and then Hasbro Interactive in 1999). During these years he served in various roles on several games. During this period, Ellis moved to the former MicroProse office in Chapel Hill, North Carolina to work as the designer of X-COM: Genesis. He along with the rest of the studio were laid off that same year when Hasbro decided it did not want to be a video game developer.
Ellis then went to work for a new developer formed by former members of the Chapel Hill studio, Vicious Cycle Software. After less than a year, he left to work as a game designer for Random Games in Morrisville, North Carolina and remained there until November 2001, since which time the company has gone out of business. In 2005 Ellis rejoined Vicious Cycle as a game designer and is designing their next slate of games.
Since 1995, Ellis has written numerous computer game strategy guides for different publishers. As an avid classic arcade game collector, Ellis is also the author of The Official Price Guide to Classic Video Games, an authoritative work covering all the ins and outs of collecting classic arcade games, handheld electronic games and classic video game consoles.
Ellis holds a BS from Towson University in Mass Communication (film and television production). Ellis has been married to Meghan Harkins since June 20, 1992. Currently, Meghan and Ellis make their home in North Carolina with a number of pet dogs.
Read more about this topic: Dave Ellis (game Designer)
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