Concerned - Themes

Themes

Livingston stated that the comic was a good way of pointing out several shortcomings of video games and first-person shooters in particular. He emphasized the presence of various objects throughout the levels of games which were intended to aid the player, but would have little chance of being found in the real world in a similar manner.

There's a lot of elements about video games to poke fun of, especially in first-person shooters, which all have a lot of things in common, such as health kits, ammo, and barrels filled with explosive material strewn about levels for no practical, real-world reason. It just seemed like a good setting to make jokes. —Christopher C. Livingston

Much of the comic's dark humor is derived from its contrasts with Half-Life 2: in a depressing, dark vision of a conquered humanity's future, Gordon Freeman becomes a hero and savior; the similarly named Gordon Frohman, on the other hand, is just an average person, improbably cheerful to the point of stupidity, and somewhat naïve as to what is actually going on around him. For instance, Frohman fails to realize that his return-addressed letters to Doctor Breen reveal his location, and so result in that location being invaded, bombed, or otherwise compromised.

The comic contains many references to events and objects in the game. In one comic, Frohman makes a clerical error that causes the Combine to order far too many explosive barrels, thus suggesting an explanation for the barrels' ubiquity throughout City 17 and beyond. In another, he writes a letter to Dr. Breen asking why using his flashlight reduces his ability to run, a reference to Half-Life 2's flashlight and sprint functions using the same power source. In a further strip, the town of Ravenholm becomes the headcrab-infested ghost town seen in Half-Life 2 after Frohman writes to Breen expressing his happiness with being there, giving away Ravenholm's location. Indeed, Frohman causes (intentionally or accidentally) many of the disastrous circumstances that Gordon Freeman runs across. He accidentally gives Breen the idea of headcrab shells while on a radio, and sets up all of the traps in Ravenholm himself in an attempt to catch Father Grigori.

It is also revealed that, at the Black Mesa Research Facility, Frohman causes the resonance cascade that allows for alien forces to invade in Half-Life by accidentally delivering a wedge of cheese, instead of the intended test sample, to the test chamber where the cascade flashpoints. Half-Life: Decay, however, indicates that Dr. Gina Cross is responsible for this task. Livingston admitted he did not play Decay, and thus was not aware of its storyline. He also stated that the comic takes place in the PC version of the Half-life continuity, and since Half-Life: Decay was never published for the PC, it does not affect the comic.

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