Computer Chess


Computer chess is computer architecture encompassing hardware and software capable of playing chess autonomously without human guidance. Computer chess acts as solo entertainment (allowing players to practice and to better themselves when no human opponents are available), as aids to chess analysis, for computer chess competitions, and as research to provide insights into human cognition.

Read more about Computer ChessAvailability, Computers Versus Humans, Implementation Issues, Other Chess Software, Notable Theorists, Solving Chess, Chronology

Other articles related to "computer chess, chess, computer":

Computer Chess - Chronology
... The idea of creating a chess-playing machine dates back to the eighteenth century ... Around 1769, the chess playing automaton called The Turk became famous before being exposed as a hoax ... of 1912, were too complex and limited to be useful for playing full games of chess ...
Mikhail Donskoy
... Донской), (9 September 1948 – 13 January 2009) was a Soviet and Russian computer scientist ... one of the lead developers of Kaissa, a computer chess program that won the first World Computer Chess Championship in 1974 ... After the dissolution of the Soviet computer chess initiative in the beginning of 1980s he went into development of databases ...
Chess Engine - Comparisons - Ratings
... Chess engine rating lists aim to provide statistically significant measures of relative engine strength ... There are a number of factors that vary among the chess engine rating lists Time control ... rating methods), have no direct relation to FIDE Elo ratings or to other chess federation ratings of human players ...
Larry Kaufman - Background
... A longtime researcher in computer chess, Kaufman has made several contributions to chess-related works ... Socrates II and its commercial adaptation, Kasparov's Gambit, edited the journal Computer Chess Reports, and worked on many other research and commercial chess engines ... He is also known for his work on computer chess engine Rybka 3, and several books and articles, including The Evaluation of Material Imbalances ...
Chess Software - Implementation Issues - Search Techniques
... was by Claude Shannon — published in 1950 before anyone had programmed a computer to play chess ... take about sixteen minutes, even in the "very optimistic" case that the chess computer evaluated a million positions every second ... achieve this speed.) Adriaan de Groot interviewed a number of chess players of varying strengths, and concluded that both masters and beginners look at around forty to fifty positions before ...

Famous quotes containing the words chess and/or computer:

    I once heard of a murderer who propped his two victims up against a chess board in sporting attitudes and was able to get as far as Seattle before his crime was discovered.
    Robert Benchley (1889–1945)

    The analogy between the mind and a computer fails for many reasons. The brain is constructed by principles that assure diversity and degeneracy. Unlike a computer, it has no replicative memory. It is historical and value driven. It forms categories by internal criteria and by constraints acting at many scales, not by means of a syntactically constructed program. The world with which the brain interacts is not unequivocally made up of classical categories.
    Gerald M. Edelman (b. 1928)