Computer Chess


Computer chess is computer architecture encompassing hardware and software capable of playing chess autonomously without human guidance. Computer chess acts as solo entertainment (allowing players to practice and to better themselves when no human opponents are available), as aids to chess analysis, for computer chess competitions, and as research to provide insights into human cognition.

Read more about Computer ChessAvailability, Computers Versus Humans, Implementation Issues, Other Chess Software, Notable Theorists, Solving Chess, Chronology

Other articles related to "computer chess, chess, computer":

Larry Kaufman - Background
... A longtime researcher in computer chess, Kaufman has made several contributions to chess-related works ... II and its commercial adaptation, Kasparov's Gambit, edited the journal Computer Chess Reports, and worked on many other research and commercial chess engines ... He is also known for his work on computer chess engine Rybka 3, and several books and articles, including The Evaluation of Material Imbalances ...
Computer Chess - Chronology
... The idea of creating a chess-playing machine dates back to the eighteenth century ... Around 1769, the chess playing automaton called The Turk became famous before being exposed as a hoax ... as El Ajedrecista of 1912, were too complex and limited to be useful for playing full games of chess ...
Chess Engine - Comparisons - Ratings
... Chess engine rating lists aim to provide statistically significant measures of relative engine strength ... There are a number of factors that vary among the chess engine rating lists Time control ... rating methods), have no direct relation to FIDE Elo ratings or to other chess federation ratings of human players ...
Chess Software - Implementation Issues - Search Techniques
... Shannon — published in 1950 before anyone had programmed a computer to play chess ... plies) would take about sixteen minutes, even in the "very optimistic" case that the chess computer evaluated a million positions every second ... Adriaan de Groot interviewed a number of chess players of varying strengths, and concluded that both masters and beginners look at around forty to fifty positions before deciding which ...
Mikhail Donskoy
... September 1948 – 13 January 2009) was a Soviet and Russian computer scientist ... of the USSR Academy of Sciences, where he became one of the lead developers of Kaissa, a computer chess program that won the first World Computer Chess ... After the dissolution of the Soviet computer chess initiative in the beginning of 1980s he went into development of databases ...

Famous quotes containing the words chess and/or computer:

    An actress reading a part for the first time tries many ways to say the same line before she settles into the one she believes suits the character and situation best. There’s an aspect of the rehearsing actress about the girl on the verge of her teens. Playfully, she is starting to try out ways to be a grown-up person.
    —Stella Chess (20th century)

    What, then, is the basic difference between today’s computer and an intelligent being? It is that the computer can be made to see but not to perceive. What matters here is not that the computer is without consciousness but that thus far it is incapable of the spontaneous grasp of pattern—a capacity essential to perception and intelligence.
    Rudolf Arnheim (b. 1904)