Plot
The game is set 100 years after one of the endings of Colony Wars. In the ending, the League of Free Worlds successfully fights the Earth Empire's Colonial Navy into a last stand in the Sol system, where the Navy surprisingly holds their ground. The League pulls out all forces from the system and closes the warp hole, cutting Sol off from the universe. Now devoid of access to fresh resources as a result of the closure, the Empire degrades into civil war over the succeeding decades. Only the appearance of a man named Kron and his brand of anti-League propaganda somehow keeps the Empire together.
Mertens, the player-character, enlists in the Navy and participates in eliminating units of rogue Navy forces called the Tribe with his wingmen, Becks and Klein, backing him up. The Navy finally reopens the Sol warp hole and launches its opening salvo against the League; the destruction of a communications outpost allows the Navy to bring in more forces before the League can respond.
The Navy discovers that Gallonigher is no longer the League's capital and must search all systems to find and destroy the new capital. During one intense battle, the Navy is ambushed by a League ace who calls himself "The Widowmaker" and Klein is killed while saving Mertens' life.
As Kron's aggression towards the League grows more fanatical, he creates "The Watch," a secret organization designed to brutally stamp out dissent and espionage activities, with Becks becoming a member and eventually its commander. Anyone who is caught by The Watch is killed and passed off as a suicide or accidental death. Mertens consoles himself with the notion that Kron isn't aware of these atrocities, but his devotion to the leader seems to waver - even as Kron kills subordinates for the most petty of failures. He is later inducted into the group after successfully killing the Widowmaker. Mertens' missions in The Watch concern rooting out a top League spy in the Navy's ranks. As Becks escorts him to the Watch's base for trial during one mission, The Watch alerts everyone that Becks is the spy all along. Mertens kills her and Kron finally disbands the group.
As the Navy closes in on the League capital system, Boreas, a massive alien spacecraft appears during a clash between League and Navy forces and annihilates ships from both sides. It is implied that the war attracted the aliens' attention. Shocked and terrified by this turn of events, the League and Navy soon realize that they must work together to stop this new threat, but Kron is still committed to destroying the League. As a result, all but a hardened few among the Navy's rank-and-file desert him.
Mertens, who has built an impressive combat record and is recognized as one of the finest pilots from either faction, is chosen to command a joint operation to infiltrate an alien base and steal one of their starfighters. Data from the stolen craft is incorporated in the development of the Navy's new Voodoo advanced starfighter. The united League-Navy strike forces drive out the aliens from most of human-controlled space, and Mertens travels to the aliens' home system to sabotage their warpgate. With the alien menace removed and the war finally over, both the League and the Navy prepare to celebrate, but Kron has other ideas. In a final showdown, Mertens kills Kron and all of his loyalists.
Through information supplied by the League, the player discovers that Kron was a League ace pilot who crashed on Earth during the final assault on Sol. However, he was actually a psychopath whom the League's leader, the Father, saw as a liability and whose crash he engineered. Kron used his bitterness toward the Father to bring about the entire plot of the game.
Read more about this topic: Colony Wars: Vengeance
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