Code Monkeys - History

History

While working on the pilot for Minoriteam, Adam de la Peña began writing a script for what would become Code Monkeys. The original title for the show was Dave And Jerry VS The World, but the name was changed to Code Monkeys after receiving the rights to use the Jonathan Coulton song of the same name. After making a seven-minute animation test, he began shopping for a network to broadcast the show. He settled with G4 because he thought they understood the premise of the show the most. G4 allowed him to make a full-length pilot and subsequently picked up the show for 13 episodes and after a successful first season ratings-wise, the show was picked up for a second season.

Several months before Code Monkeys began airing, G4 launched an advertising campaign for the show in which GameaVision was presented as a real game company. There were two commercial advertisements for the fictitious games "Crosswalk" and "Barfight", the games "Sir Eats-A-Lot" and "Floating Space Rocks" were featured in a "Cheat! G-Spot" segment, and "Barfight" was featured in an episode of Attack of the Show. G4 created a website for GameaVision's, featuring two playable games: "2 Card Monte", which cannot be won; and "Hangman", which contains fewer than 10 words, all of which are meant to insult the player.

Read more about this topic:  Code Monkeys

Famous quotes containing the word history:

    To a surprising extent the war-lords in shining armour, the apostles of the martial virtues, tend not to die fighting when the time comes. History is full of ignominious getaways by the great and famous.
    George Orwell (1903–1950)

    Don’t you realize that this is a new empire? Why, folks, there’s never been anything like this since creation. Creation, huh, that took six days, this was done in one. History made in an hour. Why it’s a miracle out of the Old Testament!
    Howard Estabrook (1884–1978)

    The history of work has been, in part, the history of the worker’s body. Production depended on what the body could accomplish with strength and skill. Techniques that improve output have been driven by a general desire to decrease the pain of labor as well as by employers’ intentions to escape dependency upon that knowledge which only the sentient laboring body could provide.
    Shoshana Zuboff (b. 1951)