Geometric Methods
Weil pioneered the first of these, the geometric technique, in 1986. His work was focused on approximating the look of cloth by treating cloth like a collection of cables and using Hyperbolic cosine (catenary) curves. Because of this, it is not suitable for dynamic models but works very well for stationary or single-frame renders. This technique creates an underlying shape out of single points; then, it parses through each set of three of these points and maps a catenary curve to the set. It then takes the lowest out of each overlapping set and uses it for the render.
Read more about this topic: Cloth Modeling
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