Description
(Description follows the ZX Spectrum format of the game, but differences from other versions are slight)
After a loading screen depicting the A'n'F logo, the game title and a cracked egg between sheaves of corn, the game opens with an explanatory scrawl:
Harry has to make a giant egg, to do this he must collect from around the fun factory, cocoa, milk and sugar. Eight of each of these must be dropped into the correct vat.
To add to the confusion each egg must contain a toy kit. The eight parts of this can also be found in the factory. These are cyan and must be dropped in the toy maker.
Once you have completed an egg you must take it to dispatch. You will then be able to start on the next egg, but this time you will have more monsters to contend with...!!!
You may use a joystick or if you prefer you can define your own keys for playing with.
Page two continues:
The game contains a save option which can be used at any time, you will be able to select your own key for this purpose.
The game is designed to be an arcade/adventure in the true sense. So remember that you will find items that can be moved from place to place and then used to get out of tricky situations.
A couple of hints, you find most factories need power to work. You only have two hands for carrying things unless...! Some pipes are more slippery than others.
Don't forget to enter the competition. Have fun.....
Henhouse Harry....
The next screen displays a high score table, which at the start of the game displays only the name "A&F" and all zeroes. Players have the option to play the game, redefine keys, load a saved game or save the high-score table.
As the game begins, Harry is deposited by truck next to a sign warning him to beware of the dog. A crescent moon shines above and a bird flaps across the sky. From here Harry moves through 120 screens arranged in a 10x12 grid, one at a time. Harry's entrance screen occupies the top-most left corner of this grid making much of the factory underground. Screens are populated by a variety of characters including alligators, spiders, birds, bubbles and hoovers, most of whom kill Harry on touch although some simply repel him. Unlike in Chuckie Egg, Harry is also killed by a long fall. The game begins with five lives, and the successful completion of each commodity (eight each of milk, cocoa, etc. dropped into the vat) results in a bonus life being awarded.
The game is further divided into thematic sections. Milk is collected in an ice zone, cocoa in a purple zone in which most enemies are monkeys, sugar in an industrial blue zone and the toy in a brick zone that bears the most resemblance to the original game. The egg maker, which needs all ingredients and the toy to function, is located in a zone infamous for allowing Harry to fall to his death through the "slippery" pipes.
Several tranisitional zones exist between these task-centred areas, and due to the game's non-linear layout a number of these can be bypassed in any successful completion.
After delivery of the completed egg, the game restarts. Extra monsters are now present, most notably in the two additional moles in one of the first screens, but the game remained essentially identical. In a further twist, different toys are constructed in each of the first four iterations of the game. These are: a motorbike, a vintage car, a yacht, a space shuttle.
Scoring is somewhat random in character. Players receive points for moving to a new screen for the first time, as well as for picking up (by moving over them) various objects including fruit, tools and eggs. The scoring received for these objects is inconsistent both between screens and each time the game is played.
Read more about this topic: Chuckie Egg 2
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