Chris Hecker - Spore: Contributions and Controversy

Spore: Contributions and Controversy

Hecker's research and development effort on Spore is widely regarded as a major step forward in procedural character animation and rendering. Part of the technology he developed while working on the project was later selected for publication in the SIGGRAPH 2008 Transactions on Graphics conference proceedings, and became a featured presentation at that conference. An interview with Will Wright later claimed that Hecker's work on Spore had advanced the state of the art in procedural animation by several years.

After Spore's release in late 2008, some players considered comments by Hecker made in Seed Magazine to indicate that he had been primarily responsible for the game's lack of hard scientific backing. This interpretation of the interview was discredited by Spore lead designer Will Wright and Spore producer Lucy Bradshaw.

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