Challenger (video Game) - Enemies

Enemies

Don Waldorado (ドン・ワルドラド, don warudorado?)
The main antagonist of the game is the leader of an evil secret organization called Bloody Whacker, and abducts Princess Maria in the first level. He is impossible to defeat in his first appearance on the express train (touching Waldorado on this level does not result in damage). Challenger must defeat him in the final showdown in level 4, where he can be defeated with four throwing knives.
Torippe (トリッペ?)
These large bird-like enemies appear in all 4 levels, and can be killed with throwing knives. They appear on difficulty settings above 3 for levels 1, 2, and 4, and difficulty settings above 9 for level 3.
Toby (トビー?)
These enemies are small automobiles with propellers which appear in the first level. They travel alongside the train, and suddenly rise up into the air. They cannot be defeated by throwing knives, but only appear for difficulty settings above 9.
Bal (バル, baru?)
These enemies are thunder clouds which occasionally attack by transforming into lightning bolts. They are not affected by throwing knives, and the background music changes when they appear in level 1. They appear on difficulty settings above 3 for level 1, and difficulty settings above 9 for level 3. There is no animation for when these enemies are killed, so when the character touches them while invincible in the first level, they turn into the skeleton enemy before disappearing.
Ozzies (オジーズ, ojīzu?)
These bearded enemies appear in levels 1 and 2, and wear distinct green clothing. They can be killed with throwing knives, and appear for difficulty settings above 3 for both levels.
Tama (タマ?)
These enemies are fireballs that appear on all of the levels (but not on level 3 for difficulty settings below 2). They cannot be killed with throwing knives.
Mōrin (モーリン?)
These rabbit-like enemies are fairies wearing helmets. They can be killed with throwing knives, and only appear on level 2 for difficulty settings above 3.
Pitarobo (ピタロボ?)
These enemies are yellow, roundish robots. They can be killed with throwing knives, and only appear on level 2 for difficulty settings above 3.
Oxbone (オックスボーン, okkusubōn?)
These enemies are shaped like animal skulls. They can be killed with throwing knives, and only appear on level 2 for difficulty settings above 3.
Kebara (ケバラ?)
These enemies are walking plants that eat humans. They can be killed with throwing knives, and only appear on level 2 for difficulty settings above 3.
Kara (カラ?)
These skeletons appear in level 2, where they guard the entrances to the third and fourth levels by passing back and forth quickly in front of the entrance. They cannot be killed by throwing knives, and the player will lose a life regardless of their remaining health if they come in contact with them. However, it is possible to avoid them by slipping into the entrance at the right timing. They only appear for difficulty settings above 3.

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