Game Modes
Among typical Quake III Arena modes—Free for All (FFA), Team Deathmatch (TDM), Tournament (DM\1v1), Capture the Flag (CTF)—CPMA features new game modes: HoonyMode (HM), Not Team Fortress (NTF), arQmode (APM), Clan Arena (CA), Freeze Tag (FTAG\FT), and Capture Strike (CTFS\CS).
- HoonyMode
HoonyMode is a form of tournament introduced in November 2003 which is loosely based on the rules of tennis. During the warm-up, each player chooses a spawn-point or they are randomly generated if none are chosen. One player typically has a "stronger" spawn and the other a "weaker" one. When the game begins the player with the stronger spawn is considered to have the "serve" and each player death is treated as a point. After each point is scored players and the arena are reset and a new point is played; players switch spawn-points, so the player who had the "weak" spawn for the previous point now has the "strong" one, effecting a change of serve. All in-game behaviour (i.e. weapons, physics, etc.) remains the same as in the standard deathmatch.
- Not Team Fortress (NTF)
Not Team Fortress is a class-based form of Capture the Flag introduced in April 2004. Players spawn with no armour and weapons determined by their class with health and armour regenerating during play. By default, there are four classes—Fighter, Scout, Sniper and Tank which can all be customised by the server administrator.
- arQmode
arQmode is a test mode which in 2003 became the official ruleset of Challenge ProMode, also known as PM2 (PMC or Promode Classic being PM1). The main aim of mode is to decrease the damage and knock-back of high-damage hit-scan weapons to reward use of predictive weapons as well as reduce the randomness in the spawn system. arQmode is now used to mean the development mode used to test new changes at the beta stage.
- Clan Arena
Clan Arena is a team-play mode similar to Rocket Arena in which every player spawns with weaponry, health and armor and only respawns after one side has won the round by killing the opposition.
- Freeze Tag
The aim of Freeze Tag is to freeze the entire enemy team. Players are frozen instead of killed and teammates can rescue them by standing next to the icy body for three seconds. This frees the player to join the battle once more.
- Capture Strike
Capture Strike is a CTF–variant similar to the Threewave CTF mod. According to the official Threewave CTF manual "Capture Strike is a fast paced blend of Capture the Flag, Rocket Arena, and Counter-Strike. Teams take turns being Offence or Defence and battle until one team is dead, or the Offence team captures the flag." Each player respawns with weaponry, health and armor.
- Variants
The mod features three different promode gameplays—Challenge ProMode II (CPM\PM2), ProMode Classic (PMC\PM1), and Challenge Quake3 (CQ3), as well as vanilla (i.e. standard) Quake 3 (VQ3) physics and ruleset.
Read more about this topic: Challenge Pro Mode Arena
Famous quotes containing the words game and/or modes:
“I hate that aesthetic game of the eye and the mind, played by these connoisseurs, these mandarins who appreciate beauty. What is beauty, anyway? Theres no such thing. I never appreciate, any more than I like. I love or I hate.”
—Pablo Picasso (18811973)
“my brain
Worked with a dim and undetermined sense
Of unknown modes of being; oer my thoughts
There hung a darkness, call it solitude
Or blank desertion.”
—William Wordsworth (17701850)