Plot
Although secondary to its hack and slash gameplay, Castle of the Winds has a plot loosely based on Norse mythology, told with setting changes, unique items, and occasional passages of text.
The player begins in a tiny hamlet, near which he/she used to live. His/her farm has been destroyed and godparents killed. After clearing out an abandoned mine, the player finds a scrap of parchment that reveals the death of the player's godparents was ordered by an unknown enemy. The player then returns to the hamlet to find it pillaged, and decides to travel to Bjarnarhaven.
Once in Bjarnarhaven, the player explores the levels beneath a nearby fortress, eventually facing Hrungnir, the Hill Giant Lord, responsible for ordering the player's godparents' death. Hrungnir carries the Enchanted Amulet of Kings. Upon activating the amulet, the player is informed of his/her past by his/her dead father, after which the player is transported to the town of Crossroads, and Part I ends. The game can be imported or started over in Part II.
The town of Crossroads is run by a Jarl who at first does not admit the player, but later (on up to three occasions) provides advice and rewards. The player then enters the nearby ruined titular Castle of the Winds. There the player meets his/her deceased grandfather, who instructs him/her to venture into the dungeons below, defeat Surtur, and reclaim his birthright. Venturing deeper, the player encounters monsters run rampant, a desecrated crypt, a necromancer, and the installation of various special rooms for elementals. The player eventually meets and defeats the Wolf-Man leader, Bear-Man leader, the four Jotun kings, a Demon Lord, and finally Surtur. Upon defeating Surtur, the player seats upon the throne, completing the game.
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