Story
The game opens with this screen of text:
- EPISODE II: FRACTURED REALITY
- Returning from a victorious mission on the planet Tambi,
- Captain Comic set forth for the planet Omsoc, to return
- three priceless treasures plundered by Tambian thugs.
- Suddenly, Comic receives a weak distress call from an
- uncharted planet. A research base on the planet has been
- attacked by unknown forces and the science team needs
- help. Delaying his triumphant return to Omsoc, the Captain
- sets course for the troubled planet.
- On entering orbit, Comic sets his transporter to beam him
- near the base, and armed with only his courage, he enters
- the teleport chamber...
In the game, Comic must find a machine which allows him to travel to six different realities, in which he must collect the six crystals to save the planet, and its inhabitants from evil aliens known as the "Skrejgib" (which, backwards, reads "Big Jerks").
Read more about this topic: Captain Comic II: Fractured Reality
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—Oscar Wilde (18541900)
“Well, I know you havent had much experience writing and none at all in pictures. But Ive heard about you. It all sounded like youre just the man I wanted for a story about the Navy. I dont want a story just about ships and planes. I want a story about the officers.... I want this story from a pen dipped in salt water not dry martinis. Do you know what I mean?”
—Frank Fenton, William Wister Haines, co-scenarist, and John Ford. John Dodge (Ward Bond)