Captain Comic II: Fractured Reality - Story

Story

The game opens with this screen of text:

EPISODE II: FRACTURED REALITY
Returning from a victorious mission on the planet Tambi,
Captain Comic set forth for the planet Omsoc, to return
three priceless treasures plundered by Tambian thugs.
Suddenly, Comic receives a weak distress call from an
uncharted planet. A research base on the planet has been
attacked by unknown forces and the science team needs
help. Delaying his triumphant return to Omsoc, the Captain
sets course for the troubled planet.
On entering orbit, Comic sets his transporter to beam him
near the base, and armed with only his courage, he enters
the teleport chamber...

In the game, Comic must find a machine which allows him to travel to six different realities, in which he must collect the six crystals to save the planet, and its inhabitants from evil aliens known as the "Skrejgib" (which, backwards, reads "Big Jerks").

Read more about this topic:  Captain Comic II: Fractured Reality

Famous quotes containing the word story:

    Man is eminently a storyteller. His search for a purpose, a cause, an ideal, a mission and the like is largely a search for a plot and a pattern in the development of his life story—a story that is basically without meaning or pattern.
    Eric Hoffer (1902–1983)

    The liar at any rate recognizes that recreation, not instruction, is the aim of conversation, and is a far more civilised being than the blockhead who loudly expresses his disbelief in a story which is told simply for the amusement of the company.
    Oscar Wilde (1854–1900)

    I know not whether the remark is to our honour or otherwise, that lessons of wisdom have never such power over us, as when they are wrought into the heart, through the ground-work of a story which engages the passions: Is it that we are like iron, and must first be heated before we can be wrought upon?
    Laurence Sterne (1713–1768)