Captain Comic II: Fractured Reality - Story

Story

The game opens with this screen of text:

EPISODE II: FRACTURED REALITY
Returning from a victorious mission on the planet Tambi,
Captain Comic set forth for the planet Omsoc, to return
three priceless treasures plundered by Tambian thugs.
Suddenly, Comic receives a weak distress call from an
uncharted planet. A research base on the planet has been
attacked by unknown forces and the science team needs
help. Delaying his triumphant return to Omsoc, the Captain
sets course for the troubled planet.
On entering orbit, Comic sets his transporter to beam him
near the base, and armed with only his courage, he enters
the teleport chamber...

In the game, Comic must find a machine which allows him to travel to six different realities, in which he must collect the six crystals to save the planet, and its inhabitants from evil aliens known as the "Skrejgib" (which, backwards, reads "Big Jerks").

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