Captain Comic II: Fractured Reality is the 1990 sequel to the 1988 classic DOS platform game, The Adventures of Captain Comic. The game was created by the same author as the original, Michael Denio, working at Color Dreams and was published by ComputerEasy.
The game was not as successful as its predecessor, despite containing numerous improvements and new features:
- Save/continue-game feature
- Hundreds of objects to discover
- Multiple hidden rooms and bonus objects
- Four-way scrolling playfield with more color and graphics
- Many new tools for Comic to use
- Non-player characters to interact with
- A much more involved storyline
- The ability to swim, fly, ride a mine car and a sled
- The game is also reportedly three times the size of the original
Unlike the original (which was shareware), the game was sold commercially, which explains its lesser popularity. However, more recently it has been made available free.
Read more about Captain Comic II: Fractured Reality: Gameplay, Story
Famous quotes containing the words captain, comic, fractured and/or reality:
“They have to prove their superiority every day. Its their one tremendous weakness.”
—Edmund H. North, British screenwriter, and Lewis Gilbert. Captain Shepard (Kenneth More)
“Wit is often concise and sparkling, compressed into an original pun or metaphor. Brevity is said to be its soul. Humor can be more leisurely, diffused through a whole story or picture which undertakes to show some of the comic aspects of life. What it devalues may be human nature in general, by showing that certain faults or weaknesses are universal. As such it is kinder and more philosophic than wit which focuses on a certain individual, class, or social group.”
—Thomas Munro (18971974)
“I brush my hair,
waiting in the pain machine for my bones to get hard,
for the soft, soft bones that were laid apart
and were screwed together. They will knit.
And the other corpse, the fractured heart,
I feed it piecemeal, little chalice. Im good to it.”
—Anne Sexton (19281974)
“Growing up means letting go of the dearest megalomaniacal dreams of our childhood. Growing up means knowing they cant be fulfilled. Growing up means gaining the wisdom and skills to get what we want within the limitations imposed by realitya reality which consists of diminished powers, restricted freedoms and, with the people we love, imperfect connections.”
—Judith Viorst (20th century)