Bus Gamer - Plot

Plot

An illegal dog-fight conducted in strict secrecy, the Bus Game is a battle simulation game where gamers are selected by various corporations to compete three-on-three on a battleground which is usually inside Tokyo. The teams are divided into "HOME" and "AWAY". The "HOME" team is given a disk containing their corporation's secret files to protect while the "AWAY" team attempts to steal the disk. The "AWAY" team wins if they are able to steal the disk within the given time limit where the "HOME" team wins if they are able to keep their disk safe. The game information and details are distributed to the gamers via mini-disk. The businesses participating in the Bus Game wager large amounts of money on each game, watching the action from a distance. In other words, the Bus Games is a gambling pastime in which the gamers are pawns for their amusement. In exchange for putting their lives at stake, the gamers stand to gain large amount of money, through their contracts and through winning each match of the Bus Game.

When three complete strangers, Toki Mishiba, Nobuto Nakajyo, and Kazuo Saitoh, are hired by a corporation to compete in the Bus Game, they are given the team code of "Team AAA" (Triple Anonymous or No Name). This group of three who differ entirely from their living environment and values to protect each other’s lives --- but without mutually wiping out their mistrust of each other or prying into each other's privacy, it would be the worst sort of teamwork, conflicting in every way. They only have one point in common, simply that each of them need a large amount of money for their individual circumstances. And to get the large monetary award, they must play in the game despite their very own lives being at stake.

Read more about this topic:  Bus Gamer

Famous quotes containing the word plot:

    We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. “The king died and then the queen died” is a story. “The king died, and then the queen died of grief” is a plot. The time sequence is preserved, but the sense of causality overshadows it.
    —E.M. (Edward Morgan)

    The westward march has stopped, upon the final plains of the Pacific; and now the plot thickens ... with the change, the pause, the settlement, our people draw into closer groups, stand face to face, to know each other and be known.
    Woodrow Wilson (1856–1924)

    There comes a time in every man’s education when he arrives at the conviction that envy is ignorance; that imitation is suicide; that he must take himself for better for worse as his portion; that though the wide universe is full of good, no kernel of nourishing corn can come to him but through his toil bestowed on that plot of ground which is given him to till.
    Ralph Waldo Emerson (1803–1882)