Basic Fighter Maneuvers - Introduction

Introduction

Basic fighter maneuvers are actions that a fighter aircraft makes during air combat maneuvering, historically known as, dogfighting. The development of BFM began with the first fighter aircraft, during World War I, then continued with each following war, adapting to the changing weapons and technologies.

Basic fighter maneuvers consist of tactical turns, rolls, and other actions to get behind or above an enemy, before the opponent can do the same. BFM are typically universal maneuvers which can be performed in most any fighter aircraft, and are usually considered to be training maneuvers. Training usually begins with pilots flying the same type of aircraft, pitting only their skills against each other. In advanced training, pilots learn to fly against opponents in different types of aircraft, so pilots must learn to cope with different technological advantages as well, which more resembles real combat. In actual air combat maneuvering, variations of these basic maneuvers may become necessary, depending on the different types of aircraft involved, the weapon systems each side is using, and the number of aircraft involved.

BFM are used in the three-dimensional arena of air combat, where maneuvers are not limited by simple two-dimensional turns, such as during a car chase. BFM not only relies on an aircraft's turn performance, but also on the pilot's ability to make trade-offs between airspeed (kinetic energy) and altitude (potential energy) to maintain an energy level that will allow the fighter to continue maneuvering efficiently. BFM also relies on the pilot's understanding of the geometry of pursuit within the three-dimensional arena, where different angles of approach can cause different rates of closure. The fighter pilot uses these angles not only to get within a range where weapons can be used, but also to avoid overshooting, which consists either of flying out in front of the opponent, called a "wingline overshoot," or crossing the enemy's flightpath, called a "flightpath overshoot."

The fighter pilot with the most advantageous position is usually above or behind the opponent, and is commonly called the attacker. Conversely, the pilot in the disadvantageous position is usually either below or ahead of the opponent, and is referred to as the defender. Most maneuvers are offensive, such as the "barrel roll attack," "high Yo-Yo," "low Yo-Yo," and "lag roll." Defensive maneuvers more often consist of turning very aggressively to avoid the attacker's guns, with maneuvers like the "break" and the "high Yo-Yo defense;" sometimes tightening the turn, sometimes relaxing it, and other times reversing the turn. The defender will usually maneuver to force an overshoot, or to extend the range enough to dive away and escape. However, other "last-ditch" maneuvers are used by the defender when the attacker achieves a firing solution, or the defender's energy becomes depleted so that maximum turn performance cannot be maintained, such as "guns defense" or the "defensive spiral."

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