Azurik: Rise of Perathia - The Elemental Realms

The Elemental Realms

  • The Water Realm: The water realm is divided into several different sections. There is a hub section centered on a large whirlpool, a lagoon surrounded by a massive coral reef, and a vast ocean leading to the rest of the realm. A mountainous part of the Water Realm contains a lake with an island covered in a wall of fire which is only accessible via waterspout. Travel across the central ocean and through a misty gate will lead to the stormy part of the water realm. The stormy part contains massive searchlights, rusted platform fans, and cranes. Traveling to the icebergs on the far side of the whirlpool will lead to the ice region of the water realm, which is where the water guardian resides.
  • The Earth Realm: The earth realm in majority is acres of lush fertile land, including trees, mountains and caves. On the other hand, this realm is mainly mechanical, as a large number of earth-boring machines are dotted across the realm, such as drills, diggers, and shunters. Beautiful temples also exist and mainly are outposts compared to other buildings shown in the other elemental realms. Mining cars and drills allow access to the lower layers of the realm, such as the caves, an underground waterfall (which has a connection to the water realm), and the desert region, where the earth guardian can be found.
  • The Fire Realm: The fire realm is extremely volcanic, with lava flows, black basalt covering the landscapes and no light really exists in this realm due to constant ash fall and huge veils of black smoke. Buildings are rare here and the usual structures are either grottoes or bridges made of volcanic rock. Creatures here mainly have red skin and can breathe fire. One area with a lava flow features a connection to the storm region of the water realm. A deeper section of the fire realm features more architecture, and the fire guardian resides there.
  • The Air Realm: The air realm is mainly composed of beautiful gold airships and floating platforms. The advanced kinetics are most intriguing and add a calmness and serenity to this realm despite the monsters that roam it. Most creatures that exist here have flying power and are very buoyant. The main air realm is accessible from the top of the Great Tree in the earth realm, and the upper air realm is accessible only by the airship from the water realm hub, which is only available after the whirlpool is removed. The upper air realm is dark and quiet, and is the abode of the air guardian.
  • The Death Realm: The death realm, judging by its name is a mysterious terrifying nightmare world that many people are scared of and have never entered before, and if they do, they unfortunately do not come out alive. Architecture is warped, with narrow walkways and large areas of empty space. The inner realm features a large central elevator that goes down to the chamber where the death guardian would reside, but which is used by Balthazar as his base.
  • The Life Realm: The life realm is mainly a giant crystal structure in space. Two pathways spiral up to the top in a double-helix pattern and chunks of asteroids drift around. The central crystal structure is huge and resembles a sun.

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