Defining Alternate Reality Gaming
There is a great deal of debate surrounding the characteristics by which the term "alternate reality game" should be defined. Sean Stacey, founder of the website Unfiction, has suggested that the best way to define the genre was not to define it, and instead locate each game on three axes (ruleset, authorship and coherence) in a sphere of "chaotic fiction" that would include works such as the Uncyclopedia and street games like SF0 as well.
Several experts, though, point to the use of transmedia, “the aggregate effect of multiple texts/media artifacts,” as the defining attribute of ARGs. This prompts the unique collaboration emanating from ARGs as well; Sean Stewart, founder of 42 Entertainment, which has produced various successful ARGs, speaks to how this occurs, noting that “the key thing about an ARG is the way it jumps off of all those platforms. It’s a game that’s social and comes at you across all the different ways that you connect to the world around you.”
Read more about this topic: Alternate Reality Game
Famous quotes containing the words defining, alternate, reality and/or gaming:
“The U.S. is becoming an increasingly fatherless society. A generation ago, an American child could reasonably expect to grow up with his or her father. Today an American child can reasonably expect not to. Fatherlessness is now approaching a rough parity with fatherhood as a defining feature of American childhood.”
—David Blankenhorn (20th century)
“Germany is a queer country: one cant regard it dispassionately. I alternate between hating it thoroughly, stick, stock and stone, and yearning over it fit to break my heart. I cant help feeling it a young and adorable countryadolescentwith the faults of adolescence.”
—D.H. (David Herbert)
“Religion is the dream of the human mind. But even in dreams we do not find ourselves in emptiness or in heaven, but on earth, in the realm of reality; we only see real things in the entrancing splendor of imagination and caprice, instead of in the simple daylight of reality and necessity.”
—Ludwig Feuerbach (18041872)
“Sir, I do not call a gamester a dishonest man; but I call him an unsocial man, an unprofitable man. Gaming is a mode of transferring property without producing any intermediate good.”
—Samuel Johnson (17091784)