Zorkmid - Releases

Releases

The original version of Zork I was published by Personal Software and simply called Zork. It was distributed in clear plastic bags containing only the game disk and a 36-page booklet. Infocom's first "self-published" version of Zork I was in the so-called "Folio" format which included a single piece of paper describing how to run the game. The feelies noted above were only introduced when Zork I was re-released in the "Grey box" format.

Zork I was one of five Infocom games that were re-released in Solid Gold format with in-game hints.

There is also an abridged version, called Mini-Zork I, dated November 24, 1987. Mini-Zork was released free of charge as a promotion.

A German language version was developed, but never released. An unfinished version of this story file, dated January 13, 1988, has made its way into public circulation. The German is evidently non-native, containing many spelling and grammar errors. It is known that Jeff O'Neill worked on this version.

A Japanese version was released by Activision for the Sega Saturn and PlayStation in 1996. This Japanese version includes graphics, sound effects, auto-mapping, and music by Yuzo Koshiro. This version was never released outside Japan.

The game is playable in Call of Duty: Black Ops with the code "ZORK". To do this, Mason (the main character) needs to get up from the chair. PS3 and XBOX360 users need to pull L2 and R2 (LT and RT on XBOX360) rapidly. PC players need to press the space bar rapidly and Wii players must shake the controls (Wiimote + nunchuck control scheme). After Mason gets up from his chair, he must walk to the left and use the old computer, which is behind the chair. To play Zork, type "zork" into the command prompt. An achievement/trophy is also awarded for putting in the code.

Read more about this topic:  Zorkmid

Famous quotes containing the word releases:

    We need a type of theatre which not only releases the feelings, insights and impulses possible within the particular historical field of human relations in which the action takes place, but employs and encourages those thoughts and feelings which help transform the field itself.
    Bertolt Brecht (1898–1956)