Commands
In the Zork games, the player is not limited to verb-noun commands, such as "take lamp", "open mailbox", and so forth. Instead, the parser supports more sophisticated sentences such as "put the lamp and sword in the case", "look under the rug", and "drop all except lantern". The game understands many common verbs, including "take", "drop", "examine", "attack", "climb", "open", "close", "count", and many more. The games also support commands to the game directly (rather than taking actions within the fictional setting of the game) such as "save" and "restore", "script" and "unscript" (which begin and end a text transcript of the game text), "restart", and "quit".
In all of the Zork text adventures, the following commands apply:
> n, s, e, w
- Short for "go north", "go south", etc.
> nw, ne, sw, se
- Short for "go northwest", "go southwest", etc.
> u and d
- Short for "go up" and "go down"
> i
- Reveals a player's inventory
> verbose
- Gives full descriptions after each command (rather than omitting details already given to the player)
> score
- Displays the player's current score, number of moves, and ranking
Read more about this topic: Zork Universe
Famous quotes containing the word commands:
“If writers were too wise, perhaps no books would get written at all. It might be better to ask yourself Why? afterwards than before. Anyway, the force from somewhere in Space which commands you to write in the first place, gives you no choice. You take up the pen when you are told, and write what is commanded. There is no agony like bearing an untold story inside you.”
—Zora Neale Hurston (18911960)
“There are no more ideologies in the authentic sense of false consciousness, only advertisements for the world through its duplication and the provocative lie which does not seek belief but commands silence.”
—Theodor W. Adorno (19031969)
“Those commands of superiors which are contrary to our first duties are not to be obeyed.”
—Samuel Richardson (16891761)