Zork Universe - Commands

Commands

In the Zork games, the player is not limited to verb-noun commands, such as "take lamp", "open mailbox", and so forth. Instead, the parser supports more sophisticated sentences such as "put the lamp and sword in the case", "look under the rug", and "drop all except lantern". The game understands many common verbs, including "take", "drop", "examine", "attack", "climb", "open", "close", "count", and many more. The games also support commands to the game directly (rather than taking actions within the fictional setting of the game) such as "save" and "restore", "script" and "unscript" (which begin and end a text transcript of the game text), "restart", and "quit".

In all of the Zork text adventures, the following commands apply:

> n, s, e, w

Short for "go north", "go south", etc.

> nw, ne, sw, se

Short for "go northwest", "go southwest", etc.

> u and d

Short for "go up" and "go down"

> i

Reveals a player's inventory

> verbose

Gives full descriptions after each command (rather than omitting details already given to the player)

> score

Displays the player's current score, number of moves, and ranking

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Famous quotes containing the word commands:

    How often we read that the enemy occupied a position which commanded the old, and so the fort was evacuated! Have not the school-house and the printing-press occupied a position which commands such a fort as this?
    Henry David Thoreau (1817–1862)

    They went to him and woke him up, shouting, “Master, Master, we are perishing!” And he woke up and rebuked the wind and the raging waves; they ceased, and there was a calm. He said to them, “Where is your faith?” They were afraid and amazed, and said to one another, “Who then is this, that he commands even the winds and the water, and they obey him?”
    Bible: New Testament, Luke 8:24-25.

    If writers were too wise, perhaps no books would get written at all. It might be better to ask yourself “Why?” afterwards than before. Anyway, the force from somewhere in Space which commands you to write in the first place, gives you no choice. You take up the pen when you are told, and write what is commanded. There is no agony like bearing an untold story inside you.
    Zora Neale Hurston (1891–1960)