Zork Nemesis - Reception

Reception

Zork: Nemesis was a significant departure from the rest of the Zork series. Many long-time fans of the series criticized Nemesis for its sombre atmosphere, which was in stark contrast to the playful, light-hearted spirit of the previous entries. For example, players must decapitate a nude corpse and attach the severed head to a machine in order for it to speak. Those for whom Nemesis was their first exposure to the Zork series, on the other hand, generally approved of the game's realism and found it to be a game that could stand on its own merits. Critical reviews for Zork: Nemesis were universally positive, with PC Gamer awarding it a coveted Editor's Choice rating in its December 1996 issue.

Regardless, Activision seemed to ultimately side with the long-time fans: the next game in the series, Zork: Grand Inquisitor, is more in keeping with the light, jovial atmosphere established by the earlier entries in the series.

Read more about this topic:  Zork Nemesis

Famous quotes containing the word reception:

    He’s leaving Germany by special request of the Nazi government. First he sends a dispatch about Danzig and how 10,000 German tourists are pouring into the city every day with butterfly nets in their hands and submachine guns in their knapsacks. They warn him right then. What does he do next? Goes to a reception at von Ribbentropf’s and keeps yelling for gefilte fish!
    Billy Wilder (b. 1906)

    Satire is a sort of glass, wherein beholders do generally discover everybody’s face but their own; which is the chief reason for that kind of reception it meets in the world, and that so very few are offended with it.
    Jonathan Swift (1667–1745)

    But in the reception of metaphysical formula, all depends, as regards their actual and ulterior result, on the pre-existent qualities of that soil of human nature into which they fall—the company they find already present there, on their admission into the house of thought.
    Walter Pater (1839–1894)