Zork: Grand Inquisitor - Plot

Plot

The player character joins forces with the Dungeon Master Dalboz (voiced by Michael McKean), who was imprisoned in a lantern by the Grand Inquisitor, Yannick. Dalboz calls the player "AFGNCAAP", a satirical, politically-correct initialism for "Ageless, Faceless, Gender-Neutral, Culturally-Ambiguous Adventure Person"—a joking reference to many adventure games, such as Infocom's original Zork games, in which the player's character has no identity, name, or background. AFGNCAAP and Dalboz attempt to find three legendary objects that will restore all magic to the realm and bring about the fall of the Inquisitor. The three artifacts are: one of the Cubes of Foundation, the Coconut of Quendor and the Skull of Yoruk. Zork Grand Inquisitor is set after the events of Zork: Nemesis and before Return to Zork. Zork: The Undiscovered Underground was written and released as a promotional prequel to the game.

The game begins in Port Foozle, which has been occupied by the Inquisition. The evening curfew has just begun. Megaphones in the streets continuously spout ridiculous propaganda, including a reminder that all residents must have standard Inquisition loudspeakers in their homes, blaring standard Inquisition propaganda at all times. Violation of any of the numerous rules of the Inquisition will result in swift totemization "courtesy of Frobozz Electric" (formerly the Frobozz Magic Company, before magic was banished). The Totemizer machine was created by the Frobozz Magic Company as an effective alternative to the death penalty. The machine fell into disuse and locked in a deserted warehouse in Fenshire until the Inquisition found it following the fall of magic. It was refurbished by Frobozz Electric to be electrical rather than magical. The process confines a person's spirit in a totem for eternity.

The player ends up in the Great Underground Empire accompanied by Dalboz, where magic spells are hidden. Spells are added to the player's spell book as they are discovered, and include rezrov, throck, obidil and snavig, many of which originated in Infocom's original series of Zork and Enchanter games. Along the way, three other characters are met, all of whom have been subject to the totemizer: a fanciful dragon named Griff, a humanoid creature called Brog, and the rightful heir to the kingdom—Lucy Flathead (played by Amy D. Jacobson). To recover the three artifacts that will restore magic, each of these three characters must be sent through time tunnels to the places where the artifacts were last known. Once recovered, they are stored in a giant, living castle.

The villain is Mir Yannick, played by Erick Avari. He discovered the long-lost Totemizer and rose to the position of Grand Inquisitor and head of the Frobozz Magic Company, which he renamed Frobozz Electric. Yannick plots to brainwash all of Quendor, but the adventurer (with the help of Dalboz, Griff, Brog, and Lucy) uses the Time Tunnels to gather the lost artifacts, and tries to use them to stop him. Yannick climbs to the top of a large satellite tower to stop this, but the ensuing magical blast from the artifacts' use causes him to lose his grip and fall. Lucy is restored as the rightful Queen of Quendor.

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